WEEKEND READING: June 4-10, 2011

Sylvan Terrace, one of my favorite sites of "urban delight" in Manhattan
This week was like a big traffic jam of awesome in the urban-o-sphere. No time for dithering introductions, on to the good stuff.

ITEM ONE: David Roberts wraps up his five-part series on great places at Grist with a post on urban delight, taking time to note both the suburbs' relative inadequacy in this realm and Bjarke Ingels' unstoppable charge toward architectural legend.

ITEM TWO: The tenth issue of MAS Context takes on the meaty subject of Conflict in urban environments.

ITEM THREE: Speaking of conflict, Maisonneuve looks at the violence in many video games and wonders whether urban AR gaming might make for more dangerous cities (thanks to an Anonymous commenter for sharing this link on Wednesday's post!)

ITEM FOUR: Meanwhile, SimCity creator Will Wright shares his insights about the relationship between playing and learning, and how about people actually engage with video games (nutshell: the violence a'int so bad, folks).

ITEM FIVE: Nicolas Nova suggests a design studio for locative media that would be centered on visualizing the bizarrely partitioned city at the heart of China Miéville's novel The City and The City. Now that, I've gotta see.

ITEM SIX: Springwise writes of an innovative new app that crowdsources geodata to predict when the next train or bus will arrive. (WANT)

ITEM SEVEN: Urban Omnibus interviews David Giles, lead author of the Center for an Urban Future's new report on the prominence and related power of the design sector in New York City.

Enjoy the reading, and stay cool this weekend!

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