Showing posts with label green buildings. Show all posts
Showing posts with label green buildings. Show all posts

5.02.2008

WEEKEND READING: April 26-May 2, 2008

It's back! Did you miss it? Hooray for Weekend Reading.

ITEM ONE: First things first -- Jane Jacobs' birthday is coming up this Sunday. In her honor several cities around the US and Canada are hosting "Jane's Walks," free guided neighborhood tours. Whether or not you are living in a Jane's Walks city, make sure to get out and stroll around your neighborhood at some point this weekend.

ITEM TWO: Attributos Urbanos presents an awesomely thorough glossary of contemporary urbanism terminology. (via atlas(t))

ITEM THREE: CEOS for Cities on how homogeneity hurts innovation.

ITEM FOUR: NASA releases spectacular high-res images of cities at night, seen from outer space. (via The Map Room)

ITEM FIVE: Straightforward title for a great Planetizen post: Neighborhoods Are Building Blocks of Civic Life.

ITEM SIX: Jetson Green takes a look at deconstruction (material salvaging) and the green benefits. Video included!

ITEM SEVEN: We'll wrap up with some more watchable goodness. 'But it's supposed to be reading,' you say? Rules are made to be broken. Check out Peter Zumthor discussing his absolutely brilliant thermal baths in Vals (pictured).



(Photo from Flickr user Bau TW. The original full-color version can be viewed by clicking the photo.)

4.28.2008

The Linkdump

Weekend Reading has been on hiatus, along with the rest of this blog, for the past three weeks. That was unfortunate, as there was a ton of great reading material online during that time. If you find yourself with some reading time over the next few days, check out some of the following posts and articles.

The art and architecture of arcologies || Lessons from those who've never seen a city || A note to the Midwest: Change or Die || Four artistic ruminations On Cities || Digital Nomads: the podcast interview || Amazing Title Award goes to "Growing Pains for a Deep-Sea Home Built of Subway Cars" || Stepsister cities: not always ugly, but usually forgotten || Tatlin's Tower as archetype || Beautiful drawings of Buenos Aires' architecture || Nigel Coates takes the stage in Milan (Yay! Where loves Nigel Coates!) || Manaugh presents erudite posts on noise pollution, cloud writing, and video game architecture || Justin Davidson on Nouvel's brillaint 53 W 53rd || A fascinating look at Sao Paulo's growing (!) traffic problem || Four conditions for exuberant diversity || When architecture is freer than the people who use it || Baghdad: feral metropolis on the dunes || Why homeownership may not be the best option || Coolest green building ever || The Earth is making music (Incredible) || Rich Florida on The Big Sort || Phototour of a "constructive riot" || A wiki route planner for urban explorers || The chronicles of an adventuresome boulder || If you still need more proof that cities are living things, look no further... || Dubai's Palm runs into big problems (Raise your hand if you're surprised) || The Bowery Boys explore the history of NYC as a video game setting || An example of "new urban hieroglyphics" || How urban nomads are changing architecture || Design as economic salvation in BsAs



(Photo from FFFFOUND! The original full-color version can be viewed by clicking the photo.)

12.03.2007

The Craig Hartman Interview - Part I

The following interview, in which SOM San Francisco design partner Craig W. Hartman, FAIA, discusses his firm's plan for the redevelopment of San Francisco's Treasure Island, was conducted in two parts. The first two questions asked by Where, as well as Mr. Hartman's first answer, have been copied directly from an email exchange. We then switched to a telephone conversation, which begins here with Mr. Hartman's second answer. The interview will be posted in two parts that do not correspond with the change in conversation methods, but rather split the text into two even halves.



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Where: As big-ticket and high-profile as SOM's proposal for the redevelopment Treasure Island (TI) is, it looks like it belongs on its site in the way that all great projects do; from what the renderings show, it's the kind of development that, when finished, could become a part of the city in a way that that makes one wonder what the place was like before the project was built. But what's most fascinating about TI is the fact that, even in a city with such incredibly rich architectural and cultural traditions, the site seems to have lacked traditional contextual cues. So what was the starting point for designing of this development?

Craig Hartman: The starting point wasn't a question of aesthetics – or even architecture. The question was what have we learned, collectively, about intelligent forms of human settlement that should be applied to this place? What are the possibilities when a community is developed as a singular idea as opposed to incremental growth? Can we conceive a holistic urban ecology that goes beyond sustainability – sustaining existing conditions - to be regenerative? Can we plant the seeds of an ecology that brings together stewardship of the natural environment, diversity (not only human but species diversity) along with social and cultural vitality and what kind of urban and architectural form would support these aims? In short, given the chance to start from tabla rasa, what might a 21st Century neighborhood representing the values of San Francisco look like?

The setting is an inversion of [what] might be typically thought of as urban context. The site itself is synthetic - a recycled manmade artifact in which the earth's topography is an artificial flat plane and the structures, for the most part, conceived as temporary shelter. The island was built contemporary with the Bay Bridge as a manmade extension of Yerba Buena Island. Some of Treasure Island's fill came from the tunnel cut through Yerba Buena. The island's first wave of architecture was the temporary fantasy created for the 1939 International Exposition and the second, also intended to have a short shelf life, consisted of the structures created to accommodate the Navy's occupation in World War II.

So the real "contextual" influence was the vast horizontal plane of the Bay, the City of San Francisco skyline to the south and the drama of the weather pattern sweeping through the throat of the Golden Gate and across the island on a daily basis. Wind, fog and sun are the determinants, along with the physical reality of the subsurface geology and the desire to create a place that is compact and walkable - highly accessible to mass transit, culture and urban amenities on one hand and a variety of open space on the other. To achieve this required an interweaving of low-rise and tall buildings, a variety of open space typology and a fine grain of streets and pedestrian pathways.


W: I know that "context" has become something of a dirty word...or at least a word that has sort of lost most of its meaning in architecture since no one can really seem to agree on what it means. This is lamentable, I think, since the concept itself has been forsaken for a semantic argument, and sometimes it feels like the whole idea of a buildings responding to the sites on which they're built gets waylaid in the process. At any rate, the strength of the TI plan is that it draws from its surroundings without trying to mimic them. One of the most interesting things about the plan is the way that the wind patterns were used to determine the organization of the buildings and the open space, and how the grid would be canted. (The architectural romantic in me loves the concept of a "city shaped by the wind"). I'm interested to know how the other intangible factors that you brought up -- sun, fog, geology, even the cultural values of San Francisco -- helped to define the physical environment in the project.

CH: I agree that context doesn't have a lot of currency in architectural discourse at the moment, and it's not really surprising because contextualism in the [1990s] got branded as a style, an architectural style, and it became a crutch, as these styles often do. Specifically in the case of contextualism, in my observation at least, it became a code word for a lukewarm architecture that tepidly reflected history rather than authentically addressing its place, and I think the outcome of that was that originality and innovation really took a backseat to timidity. So I agree with that point but I also would suggest that the work we're doing at Treasure Island is based upon context, but context that has a larger meaning and is more broadly considered. Context might be considered both as physical and cultural, and the physical landscape includes the natural as well as the built environment.

The other point that I would make before getting into the specifics of context for TI is that by now, at the beginning of the 21st Century, we've learned some lessons from the past about forms of building, the effects of consumption and the nature of human habitation. Buildings consume the majority of energy production and emit the majority of the carbon dioxide in the world - and the second [largest source of these things] is our cars and transportation. Add those two things together with sprawling, consumptive patterns of development and we get the environmental crisis that we have today. So clearly, if we address the questions of the way we settle and the way we move we can begin to address our major climate problems. All those things were part of the consideration of context for this island


W: You talked earlier about what you referred to as a "regenerative urbanism." How does TI take architecture that step from sustainability to actually being a regenerative urban place?

CH: Well that would be, perhaps, a hopeful term rather than an absolute metric. I think most environmentalists would say that it's very difficult to make an urban environment truly regenerative because "regenerative" would suggest that you're not sustaining merely current conditions but, through the work that is being produced, you've actually initiated a mending or healing of the environment. Treasure Island has been inhabited by the Navy since the early 1940’s. Their use of the island has been very pragmatic, based upon the most expedient and efficient operational pattern of the time. Militaries throughout history have not exactly been noted for their gentle use of the land. Like perhaps most of us, the Navy was not very mindful of consequences of certain material use, the way that rainwater runs off the island into the Bay and not really mindful of the energy that is consumed, because all of those resources were thought to be plentiful and... [Searches for the right word]

W: Self-replenishing.

CH: Exactly. And we now know that all of these things have a finite quality, or that they are part of a system that is recycled continuously. So what we tried to do here is to take this manmade island and bring it to a level that it had never achieved before. This includes naturally cleaning water that strikes the surface when it rains through bioswales in the earth, purifying it by a natural means. It also includes minimizing water that is consumed on the island, maximizing recycling of water that is used and being certain that all water that does make it back into the Bay is clean. [We are also] generating produce on the island with organic farms and in the process, making a place that supports a diversity of species that includes not only a healthy environment for humans but also supports the widest possible variety of others; birds, animals, reptiles and so forth. It's meant to be an incremental example of the way that we can coinhabit urban spaces with nature and with a wide and varied organic diversity – people, plants, animals. And this urbanistically, the goal is a vital human social and cultural diversity.


W: Im interested by the way that you talk about integrating the two halves of the [built environment] and the natural environment because there's a lot of public space on the island in your plan, and the density of the built areas is really high which allows -- I think -- more than half of the island to be left open, right?

CH: That's correct.

W: And I thought when I was reading about it initially that it was really interesting that nowadays [in] most developments the centerpiece will be a mall or a commercial district, and it's always retail, retail, retail, kind of like a drum beat. What I thought was really interesting about TI is that most of the public space is not really oriented toward commerce but more toward...natural settings. Was that something that was [done consciously]?

CH: That was absolutely a guiding principal when we got into this. We had the opportunity of coming into this project relatively late in the process in terms of the design. There had been a previous design for the island that was based upon a lower density [with] housing spread out across the island and a kind of greensward that wound through the middle. It wasn't meant to be suburban but I think that was the outcome. My colleagues and I at SOM were asked to join the team when an additional development entity was added to the team and after the project had gone through a lengthy public review process in which many issues had been raised. We joined an existing team that included SMWM, architects and planners and CMG, landscape architects along with an array of high level engineers including civil and Arup who focused on sustainable engineering and transportation strategies. Also added at that time were BCV architects who focus on retail and Hornberger Worstell who focus on hotels.

There are many stakeholders and interested parties whose opinions a perspectives must be considered in any San Francisco project, and especially one of this scale, prominence and importance. There are official agencies specifically set up to govern and critique the development, beginning with the Treasure Island Development Authority and the TI Citizen’s Advisory Board along with City Agencies such as the Planning Department and the Department of the Environment and various California State jurisdictional bodies. There are also advocacy groups and concerned citizens. A consistent concern shared by all was that the future of this island needed to be based upon sustainable urban principles. So pretty late in the process, only about a year ago, when we got involved with this we benefitted, really, from what had been a lot of critique -- very constructive critique, I think -- by the community, and that really helped. It gave us the ability to have some leverage in the process. The development team was very much aligned with these principles and wanted to make it happen.

Perhaps the most important concept we brought to this is the making of a very compact urban space focused on mass transit and aquatic mass transit -- the ferry. We repositioned...the ferry key on the west side [of the island], as close as possible to San Francisco’s Ferry Terminal as opposed to the back side, where it had been proposed. Then [we worked] to really densify or compact the housing through the selective use of tall buildings placed to focus density for social purposes or for ease of access to transit. This concept allowed us to have the great park.

The park is different from the parks of the 19th and 20th century, to a certain extent, in the sense that it has multiple uses and characteristics, from natural and wild to cultivated and urban and is not only recreational but also has pedagogical and productive elements. There is a structured recreational area, but structured recreation requires a lot of irrigation, so that is also compact and designed in a way that it can be multi-use. We also worked on making parts of the island productive – a 20 acre organic farm that visitors can actually walk through and experience as a “farm to table” pedagogic tool. Then vast amounts of [the green spaces] are simply wild lands that are shaped to allow natural systems to operate, like tidal pools that support a diversity of species types. So that was a guiding goal here: to minimize, as much as we possibly could, our ecological footprint, and maximize the environmental potential.


W: I thought it was really interesting that, in addition to there being a lot of it, it doesn't seem like the [green space is] just tacked on. It's worked all throughout the project and sort of integrated throughout the entire island, and I thought one of the most interesting ways that manifested itself is in the rotated grid and how the landscape is used as a buffer for the wind. That struck me as really interesting and I was wondering if you might talk more about that.

CH: That's a very good observation. This island is a beautiful setting -- an unbelievable setting -- so the views from the island are extraordinary. But it also suffers the brunt of all the major weather coming in from the Pacific, right through the Golden Gate passage. There are very powerful photos of the fog coming through that passage and sweeping across the Bay but you have to spend a lot of time on the island to really understand the effects of constant wind. It's a very uncomfortable feeling so at the very beginning the idea was to make this place habitable in a comfortable way and to look to nature and traditional agrarian techniques for ways creating calm and sheltering occupied spaces.

The first thought was to simply create the quality of sand dunes on the westerly side that would reflect the wind upward. We found that that does have an effect, but it's a fairly micro impact. And we are doing that - creating a shaped topography on the west side that creates localized calm areas. I think its very interesting, especially the way Kevin Congerland of CMG developed the idea as a clearly manmade geometry that operates as dunes and swales do in wild landscapes.
But in the urban areas, the neighborhoods, the technique we found most effective was to place the buildings themselves so that they sheltered the public spaces on the leeward side. Through work with RWDI, the wind consultants, we found that there is roughly a 15:1 relationship between the height of an object and the distance from that object that one could expect relative calm on the leeward side.

The first and most obvious fact is that the wind is coming from the west and the island is tilted upward to the north by approximately 32 degrees off of due north. So that creates this angle that you see as the main organizing structure in the island's grid plan. We have turned all of the major streets in that direction and have placed the buildings so that they are creating buffers along that edge. Borrowing from agrarian traditions in which wind rows – trees - are used to create sheltered areas to protect croplands which you see in our own country and also in Europe. We've simply taken this idea and extended it through the urban space to the open space as a wind buffer. So, on one hand, its nature and on the other, architecture, that does the work the work of creating calmed and sheltered public space. To further this concept, we staggered the streets in the other direction so that we're not creating wind channels.

This shifted, or bent grid, orients the principal public spaces and streets to the south, bringing the maximum amount of sunlight directly onto these spaces for the maximum hours of the day. That's a very important thing, to have sun in these spaces, because the wind and fog is so prevalent, resulting in cool temperatures most of the time. The fortuitous thing is that the 32 degree angle, directly to the south, also opens view corridors directly onto the city of San Francisco. It creates a really powerful connection between the island’s public spaces and San Francisco’s skyline.


W: So the view down those streets looks straight at the city, then. The view down the street would kind of frame San Francisco.

CH: That's correct. The angle frames the city, and brings high south sun on the island streets. Perhaps the other point worth mentioning is your comment about how the green space is woven through the urban, the wild and the organic, agrarian parts of the island. That was a very conscious idea, to create a purposeful set of varied and interwoven public spaces including an art park, urban spaces, organic farm and wild lands, all linked to the windrows. One of the most important for the social life of the island is a series of small urban parks we have cut into the neighborhoods. These are small -- approximately a half-block -- in size. With their scale and the placement, the intention is to create a social nucleus or focus for smaller-grained neighborhoods throughout the larger community. So the neighborhoods and the island’s social life become an integral part of the island’s environmental and ecological agenda.




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Tomorrow Where will feature Part II of this interview, in which we delve into the social and community aspects of the TI design, as well as the architecture. Don't miss it!

Links:
Bending the Grid (SOM) (photo credits)

11.02.2007

WEEKEND READING: October 27-November 2, 2007

Colin will be taking over this feature next week...many thanks to him in advance. I'll be busy, novelling away until December.

ITEM ONE: City of Sound on Dresden, Los Angeles, and destructive urban systems. (Photo credit)

ITEM TWO: A great article from the NY Times City Room discussing society's inept politicization of Jane Jacobs.

ITEM THREE: Airoots on the organic growth of outer Tokyo.

ITEM FOUR: Planetizen interviews Seattle neighborhoods guru Jim Diers, now sprinkling some urban pixie dust in Australia and New Zealand.

ITEM FIVE: Why do we travel? City of Faded Elegance on human curiosity.

ITEM SIX: WorldChanging examines the pressing need for a dramtic increase in green building practices between now and 2030.

ITEM SEVEN: Digital Urban maps the top 25 Web 2.0 companies -- 19 of which are located in the San Francisco-San Jose CSA.

Happy Friday, everyone!

10.14.2007

Chicago Humaities Festival

The 18th Annual Chicago Humanities Festival runs from October 27th to November 11th here in -- you guessed it -- Chicago, Illinois. There's a great schedule of lectures, art installations, plays, panel discussions, and movies that are all focused on the festival's theme, "The Climate of Concern," which translates to global warming and sustainability issues. If you live in the Chicago area or are planning a visit some time during the two-week festival, you should definitely check out the website.

I just bought my tickets to a few archi/urbanism related events, so I wanted to throw it out there -- if any of you Where readers is planning to attend any of the following events, email me and perhaps we can meet up. The more the merrier, right? Hope to see you soon. ;-)

304: PANEL
Sustainable Building in Chicago -- A Scorecard
Tue, Oct 30 6:00 PM - 7:30 PM

Museum of Contemporary Art, Theater
220 E. Chicago Ave.
FREE (Tickets still required)

903: FACETS FILM SERIES
Starship Troopers
Wed, Oct 31 6:30 PM

Facets Cinémathèque
1517 W. Fullerton Ave.
Tickets: $5.00

420: PANEL
Adaptation -- The Other Half of Our Response to Global Warming
Sat, Nov 3 3:00 PM - 4:30 PM

Thorne Auditorium, Northwestern University School of Law, Chicago Campus
375 E. Chicago Ave.
Tickets: $5.00
(I am also planning to walk down to Millennium Park after this to check out ARCTIC.)

809:
Douglas Kelbaugh with Harrison Fraker: The Greening of the Metropolis
Sun, Nov 11 1:30 PM - 3:00 PM

Thorne Auditorium, Northwestern University School of Law, Chicago Campus
375 E. Chicago Ave.
Tickets: $5.00

7.30.2007

What's in a Name? (Or: Car-Free on the High Seas)


To discuss San Francisco's redevelopment plans for Treasure Island, one must first confront the name and its legendary implications. It is an evocative piece of nomenclature, conjuring up iconic images of towering pirate ships, buried chests filled with gold of an unearthly shimmer, skulls, crossbones, and all that jazz. But the little island in the middle of the 'Frisco Bay is not at the center of any pirate legends, glamorous or not. It does, however, have its own rather unique and storied history.

Built from dredged silt to host San Francisco's 1939 Golden Gate International Exposition, it was supposed to be converted to an airport after the expo, but the Navy bartered Mills Field, now the site of SFO, for the island. The Navy decommissioned the base in 1996 along with the Presidio, and since then it has been used as a mish-mash neighborhood largely populated by students and low-income residents.

All that is set to change, though, thanks to the recent approval of a plan by Skidmore Owings and Merill to turn Treasure Island into one of the first (if not the first) car-free communities in the United States. And what better place to try such an idea out than an isolated island in one of the most environmentally progressive cities in the world? Indeed, the concept of a car-free community going up anywhere seems almost too good to be true; but in the US, the birthplace of the autoculture? Treasure Island is taking on a whole new kind of legend.

What makes this plan so exciting, I think, is that it doesn't appear to treat the environment as a token. It joins the ranks of other eco-cities like SOM's Chongming island development in Shanghai, in the recent push to plan cities that encourage (or even mandate) eco-conscious lifestyles (see Planning Cultural Values Part II). From SOM's website: "Housing is designed at a density as high as 100-units per acre—enough to support ferry service while allowing the majority of the island’s acreage to be dedicated to a variety of open spaces. The plan designates these to include wetlands capable of filtering the island’s gray water, bike and hiking paths, and a large demonstration site for organic gardening." It's holistic eco-urbanism.


In real estate, location is everything. But what is a good location? This is a classic urban development conundrum. If a location is too good, if it is already intensely desirable, trying to build there comes with a whole slew of extra problems. Building in iconic locations, trying to borrow the status of a famous building or public space or district, can be a nightmare for developers -- as anyone who has tried to build anywhere in San Francisco recently has likely learned. The more impressive the location, the harder it is to try something new there.

Treasure Island, then, poses a very rare opportunity indeed. It is a spot rich with history and blessed with a very iconic name. To see this megadevelopment taking shape in a way that takes cues from the site's intangible contextextual elements to create an iconic place is very exciting. The island is flat and small, but the design is anything but. The buildings and streets are carved out by the wind, and the enterprising architecture pays subtle homage to the modern, streamlined buildings that made up most of the Exposition for which the island was created. That island has always showcased leadership and ambition. Now that legacy is being interpreted in a new and exciting way.

And as for the name? The new Treasure Island might not have much to do with pirates or burried gold. But creating a car-free oasis in the middle of one of the largest urbanized areas in the world? Sure sounds adventurous to me.

(First photo from GGIE.com; second from SOM, see link below.)


Links:
California Redevelopments Move Forward (Architectural Record)

Bending the Grid (SOM)

If a green utopia on Treasure Island sounds far-fetched, dreamers have a plan (SFGate)

7.25.2007

Eat Your City


Grist has a fun new city list out this week, and they really rolled the dice on a few of their choices. The eco-zine has compiled a list of fifteen "green" cities -- which the writers readily admit is a figure of speech. Few would argue, after all, that London (#7) is literally a green place, though its environmental efforts are notable. Half of the spots on the list are occupied by exactly who you'd expect to see: Portland, Curitiba, Vancouver, San Francisco, Sydney. Mixed in with these are a number of major players with new green initiatives and enviably walkable cores (Copenhagen, Barcelona). And, certainly, examples of all of these cities' resourcefulness and creativity are given to support their election to the list (which appears to be entirely objective). But the most exciting entries are the dark horses.

The Gristies start things off with an oddball: Reykjavik, Iceland. The chilly city of the north Atlantic has apprently begun powering its public transit system (busses) with hydrogen. Even more interesting, all of its energy comes from renewable sources. Rising star Bogotá makes an appearance, with former Mayor Enrique Peñalosa's traffic-busting garnering heavy coverage.

Easily the most fascinating city on the list, however, is Kampala, Uganda. Kampala is (along with Addis Abeba, I would argue) becoming a city to watch, and its eco-efforts are only helping to build the buzz. In its explanation, Grist highlights the city's agricultural initiatives: "Faced with the 'problem' of residents farming within city limits, the city passed a set of bylaws supporting urban agriculture that revolutionized not only the local food system, but also the national one, inspiring the Ugandan government to adopt an urban-ag policy of its own."

Forgive me if the "city to watch" lable seems a bit crass...it is true that Kampala faces serious economic challenges (around 40% of residents live in absolute poverty), but that's exactly why the city's urban ag efforts are so intriguing. As it turns out, for a long time urban farms were seen as an unsanitary public nuissance. According to an article by the International Development Research Center of Canada, Kampala city administrators had to sell the perceived problem of urban farming as a solution to many citizens. The city even participated in the McGill University-led Making the Edible Landscape project, which aims to turn cities -- traditionally large-scale food consumers -- into centers of food production.

Urban agriculture is a well-documented option for increasing the sustainability of a neighborhood or individual lot. But city-wide campaigns are, I think, almost unheard of in industrialized nations. But recent talk of skyscraping urban farms in Manhattan have juiced the public imagination a bit, it seems, and one Columbia University professor -- err, Doctor -- Dickson Despommier, believes that urban farmscrapers will likely be a reality within the next 10-15 years.

But the possibilities don't stop there. Urban farms could become for the 21st Century what large, elaborate central parks were in the late 19th and early 20th. Frederick Law Olmsted famously described Central Park in Manhattan as the lungs of the city, but with new green technologies these farms could become more than lungs -- they could be the heart and brain of the city as well, collecting and treating runoff and waste water for public use and even pumping clean energy back into the city grid. If Kampala can take its rambling landscape and designate farmland zones, and New York can build towering farms, who's to say where the innovation stops. Indeed, Central Park itself set off a firestorm of park design and construction around the US and the world; what if London took that Trafalgar Square grass stunt from earlier this summer and ran with it, converting large public spaces across the city to farmland? Or if Tokyo retrofitted the upper floors of of all of its buildings to transform the city's roofscape into a massive urban garden? Imagine Los Angeles tearing down its freeways to develop sprawling agricorridors to knit long-torn neighborhoods back together, or Toronto employing a massive network of barges to form a second coastline of floating farmland along Lake Erie, or a stablized Kabul turning rubble piles from American bombings into terraced hydroponic inter-city field networks. The possibilities, as they say, are endless.

At any rate, if Grist is still around in fifteen years, it will be interesting to see whether they still use the term "green city" as merely a figure of speech.

(Photo from Flickr user namayanjaj.)


Links:
15 Green Cities (Grist)

Building an Edible Landscape (IRDC)

Kampala Project Information (McGill School of Architecture)

Press/Media for Making the Edible Landscape

Skyfarming (New York Magazine)

6.22.2007

WEEKEND READING: June 16-22, 2007


This week kind of flew by. That's a good thing, though, so please don't mistake that last sentence for a complaint.

ITEM ONE: I'm a bit late in posting this entertaining piece about a real(ish) State of Mind at the Venice Biennale, but it's worth the read.

ITEM TWO: Attention all green dreamers -- the race is on to build the first "Living Building," as reported by CEOS for Cities. Perhaps living glass will help?

ITEM THREE: Another place-y linkgasm over at growabrain.

ITEM FOUR: Trying to get from here to there (with here being a gridlocked freeway and there being an airport)? Check out this brilliant little nugget of entrepreneurial ingenuity.

ITEM FIVE: Placekraft is taking on a new Chicago-centric mapping project based around the ephemeral "art world."

ITEM SIX: The Breuer tower in Cleveland covered in the first Where post has become rather ubiquitous. Even the NY Times thinks so.

ITEM SEVEN: An absolutely side-splitting Onion article about large-scale neighborhood redevelopment and the people who try to stop it.

Enjoy your weekend! I'll be checking out the Future Cities exhibit here at Chicago's Museum of Science and Industry, so watch for that to show up in a post next week.

(Photo from Flickr user John Drain.)

5.18.2007

WEEKEND READING: May 12-18, 2007


This week's roundup will be relatively short. All this Community 2.0 talk has (ironically?) made me want to spend more time outside. Actually, that could just be the slowly-but-surely improving weather here in Chicago...

First: I know that it's a bit silly for a little start-up blog to "promote" the most popular architecture blog in the 'osphere, but just in case you missed it Geoff over at BLDGBLOG had a really stellar week.

Second: We head over to Planetizen where one of my favorite Interchange bloggers, Josh Stephens, has a great post on working urbanism and planning into the high school curriculum in the US. (This is actually from last week, but I missed it. Better late than never...)

Third: This article by Jane Powell in SFGate has been making the rounds through the urbanism news aggregators. With good reason, too: it's
informative, hilarious, and debunks some surprising myths about the "green" building craze that's taking over our cites. It also has one of the best factoids I've heard in weeks: "Demolishing 10,000 square feet of old buildings wipes out the environmental benefit of recycling 2,688,000 aluminum cans." (!)

Fourth: I happened upon a great blog called Celcias this past week thanks to this wonderfully straightforward and informative post about building cities for people instead of cars. Who knew Bogotá was such a forward-thinking city? Probably a lot of people, right? Again, better late than never...

Fifth: My friend Jacob's blog, The Urban Louisvillian, has an interesting piece about Humane Metropolis-esque projects going on in Kentucky's largest city, like the City of Parks initiative pictured at the top of this post. I like both Jacob and the Humane Metropolis concept; thus, you are reading this plug.

That's all for this week. Make sure to check back later this evening, as "Community 2.0 and the Built Environment" will be concluding with an interview with MetroProper founder/developer Phil Tadros. And Windy City residents, don't forget about Great Chicago Places and Spaces. I'll see you there!