Showing posts with label nostalgia. Show all posts
Showing posts with label nostalgia. Show all posts

5.16.2011

The City is Meant to be Experienced, Not Mourned

As a very new New Yorker last summer, I took to spending extended periods perusing the Census of Places that Matter, a crowdsourced database of significant locations around the five boroughs. When I stumbled upon a promising entry for Florent Morellet's legendarily-eccentric, eponymous diner (founded in the Meatpacking District before it was The Meatpacking District), excitement quickly turned to disappointment when a Google search turned up a New York mag article written just before Florent closed in 2008.

In the article, Morellet is unapologetically forward-thinking. "I came to New York for the reason everyone comes to New York," he explains: "because it is the city of changes. People forget this is what they love about New York. They get old, they get grumpy. They get … nostalgic.” (The article's author notes that 'nostalgic,' here, is uttered "with the same distaste [Morellet] uses when talking about Republicans.")

It is hard to be nostalgic in New York, a city that contains such an intense agglomeration of people, filled with their own desires, beliefs, ideas, customs, and all of the expectations that come with those things. Density creates a permanent sense of ephemerality, and the pace of churn in New York grants the city its most unique characteristics while simultaneously earning it a reputation as a place that renders each individual totally anonymous. To try to hold onto a moment here could drive a person mad.

Still, people try. One can't help but raise an eyebrow upon finishing the article about Florent's closing and reading the first reader comment: "This is why I left New York. Because the great New York that once was is no more." New Yorkers, you see, bemoan their losses as frequently and passionately as they proclaim their love for the city.

I was reminded of Morellet's line about nostalgia by developer Jerry Wolkoff's recent announcement of his plans to raze the building that houses 5Pointz, Long Island City's graffiti mecca, to make way for two condo towers. As 5Pointz is one of my favorite places in the city,  this was difficult news to hear. But Wolkoff has always intended to re-develop the 5Pointz building; the fact that such a place even exists in its current condition is a small miracle in post-Giuliani New York. And while I (and no doubt many others) would like to think I'd choose to preserve the more artistic and culturally-productive use of the site if I were in Wolkoff's shoes, we can hardly hold it against a developer that he is acting like a developer.

The 5Pointz team tweeted a response not long after the news broke that seemed to echo the sentiment expressed by erstwhile MePa scion Morellet: "This is nothing new to us. The show must go on!" And it will. New York has seen countless cultural icons rise and fall. The loss of a cherished community hub is nothing new here, and while it's easy to proclaim the death of the city as we watch individual sites crumble and fade, to do so inevitably robs us of some amount of time in which we could be enjoying the city as it is. While the 'right to the city' is well-discussed, we too often forget that we are not owed anything by the city. We are welcome to take part in it, but we can expect nothing more of it than what it happens to be. The city, as Beaudelaire wrote, "changes shape, alas, faster than a mortal's heart."

How can we ever expect a city to stay the same? It has been pointed out frequently enough that the preservation of the built environment often winds up pricing out the communities that were so strongly associated with them as to make them beloved in the first place. Does it not seem strange that, while we fight to preserve buildings, we experience the city much more intimately in individual stores, galleries, classrooms, temples, and other spaces that are virtually impossible to preserve? And that we then spend a great deal of collective energy mourning those places once they are gone?

Certainly, architectural preservation is not without significant importance. Nor is it possible to totally avoid missing a place that we loved once it is gone. Even the determinedly un-nostalgic Morellet must miss his restaurant and, more importantly, the community that it created. But it is an entirely different thing to miss a place than to mourn it. We can miss something swiftly, but to mourn takes time. The city is unsentimental; it does not mourn us when we leave. Demographics shift; people are priced out, and then back in; everything changes--and in New York, we're surrounded by everything, all the time.

If you focus on the city that was, you will miss the city that is. How we choose to interact with our cities is entirely up to us, but I believe that the city is meant to be experienced, not mourned. The scenery may change, but the show, as they say, must go on.

11.26.2007

Connectivity Wherewithal (Guest Post by Jim Russell)


Where is Pittsburgh? Capturing the essence of a place is not easy. Manufacturing a place may be impossible. But the location of a place is relatively straightforward, yes? I'm here to tell you that where Pittsburgh is might surprise you.

Where is Real Pittsburgh? Answering that question will bring out the connoisseurs of place as well as Pittsburgh aficionados. I suspect most of those experts would dig up an authentic Pittsburgh rooted in nostalgia and steeped in local lore, "You know you are in Pittsburgh when..."

I'm skeptical of place mythology. When I lived in Vermont, a friend visiting asked to see the "true" part of the state, not the countryside overrun with New York City refugees seeking utopia. I brought him to a trailer park in Bolton and told him that the state tree should be the satellite dish, not the sugar maple. My decidedly unromantic view of Vermont did not sit well with my visitor.

If you want to see where a place in the United States is today, then eat at a national chain restaurant at an interstate interchange in some suburb of the central city. Multinational corporations would love to homogenize your experience, but they will ultimately fail. A local McDonalds is as good an indicator as any as to where you are.

However, McDonalds is globally a place unto itself. There is an identifiable McDonalds experience and a strong sense of place, regardless of context. The places that exist in more than one location serve as my muse for the Burgh Diaspora blog. My posts are about Pittsburghs (and other "places"), wherever they may be.

The geography that gets me up in the morning is the landscape between places, how connected locations form a unique experience that has all the characteristics of place. I have argued that Authentic Pittsburgh is found in the parking lot tailgate of a Steelers away game or at a Steelers bar in a city far from Heinz Field. In these places, Pittsburgh is preserved.

Globalization, often mischaracterized as the destruction of geography, redefines a place in terms of connectivity. You can map these relationships and easily comprehend how each city has its own profile. A city's global network is how I would define a place and the essence of Pittsburgh is found in the locations of the region's expatriates.

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Big thanks to today's guest blogger, Jim Russell, the blogger behind The Burgh Diaspora. Check out Jim's blog for a more in depth exploration of the process of "realizing a new geographic understanding of Pittsburgh."

10.03.2007

(Re)Building Intellectual Infrastructure

Richard Florida, Dr. Creative Class himself, spent a good deal of time in a post today on his blog responding to some of the concerns raised in yesterday's Where post on questioning the logic of the CC. I'll admit that I haven't yet read Rise of the Creative Class (yesterday's post was about the phenomenon, not specificlly the book that started it), so reading his thoughts taught me a lot that I didn't know about his argument. As it turns out, I agree with him on more than I had originally thought. From Dr. Florida's post:

"My bottom line is that every human being is creative. And the creativity cannot be forced into the social categories we have imposed on ourselves...The real task is to build pathways to a creative society in which all can contribute and be rewarded [and] in which all engage their creativity at a much fuller level, thereby contributing to economic growth...The key to the future will be to extend the creative force into the service and manufacturing economies - across all segments of the population. The logic of the creative economy is such that the further development of the economy requires the further development of human creative capabilities. We need to shift from a creative economy and a creative class to much fuller and broader creative communities and a creative society."

This plays directly into the follow-up I had planned to last night's post. If cities hope to strengthen the creativity of their citizens in order to secure their economic futures, the officials holding the purse strings need to realize that coffee shops and bike paths aren't going to cut it -- they're the icing, not the cake. As illustrated in the Slate article referrenced yesterday, the creative class will seek out existing creative societies. Cities looking to invest in their creative infrastructure, then, should focus on building up the skills of those who already live there instead of looking to bring new folks in. To paraphrase City Comforts, brilliance innovates, genius follows.

Cities looking to build a creative populace can do so if they are willing to invest in what we'll call their intellectual infrastructure. Civic leaders' first step here would be to create the strongest school system possible -- a major responsibility that many cities illogically refuse to take seriously. That sadly overpoliticized issue aside, cities must find innovative ways to encourage their citizens to develop their own creative skills. It's time that politicians stop looking at citizens as "constituents" (read: votes) and start seeing them as what they are: the city's greatest assets.

In a recent post at atlas(t)'s Galleon Trade Edition, blogger Claire Light waxed nostalgic about the proverbial days of yore: "Once upon a time, before art was professionalized (insofar as people are willing to pay artists, that is to say) folks stayed at home a lot and made art themselves. Every middle class home had a piano, every working class one a fiddle, or a jew's harp. Young ladies drew each other for sport. Young men drooped from the forks of tree branches shouting, 'Beauty!' Jigs were danced, and danced well, on homemade wooden heels, family theatricals taught children the fine art of crying at will, [and] a blank wall was excuse enough for interpretive dance..."

As Dr. Florida (and several readers who commented on yesterday's post) pointed out, creativity is about a lot more than what we traditionally think of as the arts. Creativity and innovation, especially in terms of economics, must be valued in all fields and industries. What the atlas(t) post illustrates particularly well is the way that art used to be intregrated into society; these kinds of activities were much more accessible to the general public. Art-for-fun had no social stigma; it was just something that everyone did. In this way, artistic endeavors served as both social activities and intellectual stimulation. When you gathered around a piano and sang songs with your friends, you got some beneficial social juju and you gave your brain a workout. While you may not have been able to use your piano-playing skills or your ability to sing a high G at work the next day, your musical exploits sent you to the office or the factory with a fresh and slightly-stretched mind.

So what policies or public projects could a city undertake to try to rebuild this kind of intellectual infrastructure that makes creativity a common civic value? One idea comes from a recent airoots post (them again!) about a kind of dwelling in the Dharavi area -- best known as Asia's largest slum -- in Mumbai known as the "tool-house." When is a house a tool-house? "When every wall, nook and corner becomes an extension of the tools of the trade of its inhabitant. When the furnace and the cooking hearth exchange roles and when sleeping competes with warehouse space. A cluster of tool-houses makes for a thriving workshop-neighbourhood and its public spaces emerge as a dynamic by-product of such an auto-organized habitat."

To attempt the transformation of a contemporary Western (or Westernized) city into a tool-house city would be both disingenuous and impossible. What we can learn from these places is a social principle, not a building practice. Tool-house cities are innovative by necessity, but they illustrate "the relationship between production, livelihood and spaces." This relationship is vital to creative cities, where production -- not consumption -- is the primary economic mode of the citizen (think "prosumer").

Cities, then, should invest in projects and policies that reinforce the production-livelihood-space relationship and encourage citizens to apply the skills that they learn on the job to the world around them in new ways. Citizens should also be encouraged by civic leaders to build off-the-job skills as well, as these can also be applied to urban problems and will likely be more potent and flexible when combined with work-related knowledge.

But what, physically, might this kind of thing look like? Perhaps cities could organize and/or facilitate neighborhood skill-shares or tool-sharing programs, sponsor a job-shadow program for adults, or subsidize classes that could teach arts and trade-related job skills (how about a graffiti club that teaches teens masonry skills so that they can learn to build walls to paint on -- and how to clean them off) There are ten times as many solutions as there are problems. Any ideas?

(Photo from Flickr users pbo31 and Soumik.)


Links:
Creative Class Debates (Creative Class Group)

Manalo Juan (atlas(t) Galleon Trade Edition)

Urban Fictions: The Toolhouse (airoots)

9.18.2007

Conveyer's Subjective Atlas of Jersey City

Josef Reyes, the publisher/editor of Conveyer, was kind enough to send me the latest copy of the zine that, in Reyes' words, "[attempts to articulate] Jersey City's 'sense of place' by documenting snatches of daily life in the city. The idea is that by examining how people experience the city on an everyday basis, we get a vivid picture of what the city really feels like."

Overall, Conveyer is a very thoughtful read, but my favorite part came right at the beginning; "A Subjective Atlas of Jersey City" is made up of four maps, hand drawn by individual JC residents, accompanied by photos of the places marked and explained on the maps. It's likely that this has been done somewhere before, but that hardly lessens the impact of the article. This simple mapping out of different peoples' experiences of the city, as disparate as they are, helps to form an idea of what it might be like to live in Jersey City.

Reading about urban design projects or shiny new buildings or traffic problems in cities scattered across the globe is easy enough to do; that is to say, there's no shortage. Nor do we lack stories on what it's like to visit these disparate places; if anything, there are too many stories about what it's like to be a rich tourist in a foreign city. But the stories that seem hard to come by are the ones that tell us what life is like, day to day, in a given place. What, we are left to wonder, are the places with these fabulous buildings, avenues, and metro stations really like for the people why actually use them?

In its mission to shed some light on this question for Jersey City, Conveyer succeeds most readily with the "Subjective Atlas." It's a really lovely collection, and it manages to convey (oops, a pun!) a great deal of meaning in a relatively short space. The places that the reader learns about through the maps become almost personal; the vicarious experience of the reading scratches the same itch as reality TV...yet it does so in a much more satisfying way. The maps are scripted, in their own way, but this is done by the person whose life we are peeking into, not for them.

Jeff Edwards' map depicts the neighborhood where he and his s.o. Amy were living in September of 2001. Edwards makes his own experience of the 9-11 attacks real by using the context of his former community to illustrate how he grappled with the effects of what happened that day. We learn about the place by learning about the people who live[d] there. The last marker on the map, at the bottom of the page, is an arrow pointing away from the neighborhood. "On the first anniversary of 9-11, [we] were working on a condo we had just bought. Our new neighborhood is this way. Sometimes we miss the old one." And I couldn't help but think, as I turned the page, that I kind of would, too.


Links:
Conveyer (Image credit)

7.13.2007

Resident Experience Master Planning


Scattered across the new master plan of Baltimore are blue dots that represent what are described as "nodal points," areas marked for significant development over the coming years as an influx of DC-area residents heads north to Charm City. One of these dots, located on the city's east side, represents the National Bohemian Brewery, now a massive mixed-use development helping to revitalize its surroundings. Perched atop the tallest brick warehouse is the classic-cute smiling face of Natty Boh, the brewery's mascot.

The disembodied head of Mr. Boh, though, is not an original piece of sinage. The Natty Boh sign was added by the developer who revamped the brewery in a dual effort to raise the development's profile and in deference to the history of the site. The resultant sign has become a landmark for the entire area -- which brings us back to the concept of originality. In architecture and urbanism, originality refers to different things. With architecture, originality is synonymous with innovation. In urbanism, it alligns more closely with historical value. So if we look at Natty Boh from an urbanist perspective, it is clever but not original. This is an important distinction to make, because the Natty Boh sign is an interesting (if simplistic) example of the potential for large-scale urban themeing.

In her June column for Metropolis, Karrie Jacobs decries the impending destruction of Coney Island by what she so brilliantly describes as "the tyrrany of concept." In the course of her lament, Jacobs quotes this from the webite of the firm designing the new Coney Park: "Thinkwell goes beyond traditional land-use planning and focuses on what we call Content Master Planning™ and Guest Experience Master Planning™...These approaches look at not only the physical layout of a project, but also take into consideration and pay particular attention to how that experience unfolds for a guest from the moment they pass through the project threshold until they complete their experience.”

Malls, hotels, theme parks -- high-concept themed design became a standard feature for these types of places ages ago. And while the Coney Island redevelopment would be relatively innocuous (it consists of a small theme park and several condo towers on nearby Stillwell Avenue), the idea that an urban neighborhood can be Guest Experience Master Planned™ creates the potential for a whole new kind of urban planning. In fact, Resident Experience Master Planning (I should ™ that) could revolutionize the way that cities are built. Using nodal points like Mr. Boh, cities could create self-contained neighborhoods that direct how life unfolds for a resident from the moment they move into the area until they...um...complete their experience, whatever that might mean.

Of course, this sounds like a lot of loopy mumbo-jumbo today. As one of the commentors on Jacobs' article points out, "The power to shape experience is what Thinkwell sells to its clients, yet neither philosophers nor cognitive scientists have deduced how an experience unfolds or how it’s 'completed.' Most researchers now doubt if an experience has a beginning and end — which means there are a lot of externalities, including prior experiences, that can thwart a planned experience." But new advances in crowd simulation technology are making Resident Experience Master Planning more and more possible and, with the economic potential of such a development so high, indeed more probable.

Pruned recently came up with some pretty fascinating potential uses for a new high-performance crowd simulator from Paul Torrens of Arizona State University. For instance, such technology could be used to "design a mall which can compel customers to shop to the point of bankruptcy, to walk obliviously for miles and miles and miles, endlessly to the point of physical exhaustion and even death." Or, perhaps, "figure out how one could, through spatial manipulation, inflame a crowd, even a very small one, to set in motion a series of events that culminates into a full scale Revolution or just your average everyday Southeast Asian coup d'état -- regime change through landscape architecture." If urban planning could figure out exactly how to get people to do specific things or behave in specific ways, it would give new and rather intense meaning to the term "master planning".

The Natty Boh sign in Baltimore is an example of the current extent of urban themeing. The best that developers can do right now is to drum up as much nostalgia as possible. The sign atop the old National Bohemian brewery is an eye-catching logo for the development and gives it some skyline presence, but these are essentially side effects. The true purpose of this sign is to, in effect, re-brand the entire neighborhood. American society has always been defined by work ethic, and Mr. Boh reminds the creative class-type workers moving to East Baltimore to work in the city's nearby "biotech districts" of the ever-elusive Simpler Time, when B-more was a blue-collar center of industry. Mr. Boh is to East Baltimore what Disney World's Cinderella Castle is to Euro-ancestral America.

So take the central idea behind this more primitive form of urban themeing -- sell real estate through nostalgia -- and add the supreme control granted by Resident Experience Master Planning, and voila! Revolution! Quasi-historical touches like the Natty Boh sign convince people to buy apartments, even to move great distances. So imagine the potential for landmarks or layouts or sophisticated systems of these things that could eliminate traffic by dispersing commute start-times, or promote concentration and convince potential residents to embrace density. On the flip side, imagine a city where small nodal neighborhoods each operate completely independently of each other to limit contact with others and thereby remove "externalities" from the experience equation. These neighborhoods could be planned to move residents swiftly from one pre-determined location (home) to another (work) to another (store), creating an endless, muss-and-fuss-free cash-flow for The Powers That Be. Think mass surveillance pre-planned and coded into the physical environment; after all, when behavior is planned, one does not need cameras to know where people are.

Mr. Boh better keep his eye on those pesky planners...

(Photo from Flickr user rebelpilot.)



Links:
Mr. Boh's Neighborhood (City Paper)

End of the Line (Metropolis)

Modeling Urban Panic (Pruned)