Showing posts with label detroit. Show all posts
Showing posts with label detroit. Show all posts

7.18.2011

The Upside of Shrinking

Photo Credit
Last month, Newsweek produced a list of "dying" cities in the US with "bleak" futures based solely on population loss over the past few decades. For the Love of Cities author Peter Kageyama made quick work of the dismantling of this rather lazy list over at The Infrastructurist: "As human beings," he notes, astutely, "we stop 'growing' in our early 20s, yet we hardly think of a 25-year-old as dying — still, at a cellular level, they are dying in the same way that these cities are dying. Losing population is not the same as losing hope, losing purpose, or losing life."

The loss of population does not guarantee a continued slide toward obsolescence. Conversely, an influx of educated creative types does not necessarily result in an economic boom. Everyone has the potential to be creative, but not everyone is cut out to start (and successfully run) a business. The entrepreneurial spirit is something that needs to be sparked, and then cultivated. On the list of things that can serve as that spark: watching an exodus from a place that you love. In the above-linked Burgh Diaspora post, Jim Russell shares a story about Doug Dwyer, a former First Data employee who chose to stay in Boulder when his employer moved to Atlanta. The decision to stay required Dwyer to "think like an immigrant," and he has since founded a company, Mocapay, that employs 20 people.

When it's possible for the upwardly mobile to leave, those who stay behind by choice are bound to be more invested in their cities. These passionate people are some of the greatest assets that a city can have, and the fact that there are fewer other people around inherently makes it more likely that these passionate residents will bump into each other, share ideas, and perhaps start something exciting--as long as shrinkage is managed through smart urban planning to maintain some level of density, and to preserve downtown areas as places of economic and intellectual exchange. Especially when large areas begin to empty out, it's important to think about how to encourage interaction.

In a recent promo video for the new book Living in the Endless City, Saskia Sassen was asked what makes a city successful. She answered that "It’s their incompleteness that gifts them their longevity. A city does not become obsolete." Population loss does not equal death: it's just part of the process of rebirth.

7.06.2011

On Stolen Towns, Cities as Brands, and Public vs. Private Visions

Image by Flickr user philipbouchard
Revisiting a few posts that I wrote for Next American City a couple of years ago via more recent news items:

From Neighborhoods as Brands (March 2008):  
Think about places in American cities that have a special cultural power.  Now export them to a brownfield site one or two thousand miles away...New Orleans’ French Quarter could become one of America’s most popular exports.  There could be one in Shanghai, one in Jakarta, one in Abu Dhabi, one in Zagreb, and another on the outskirts of Khartoum.  These would not be theme parks, but fully-populated, 24-hour neighborhoods selling a lifestyle of jazz, street dancing, and easy living.
More recently, Der Speigel brought us news that Chinese officials have surprised residents of the Austrian town of Hallstatt by deciding to copy the entire town back east, brick for brick. Jokes about China's lasseiz faire attitude toward Western copyrights (particularly those of the intellectual variety) got tired years ago, but this latest news feels like a fresh pain. UNESCO is, hilariously, trying to determine the legality of this--as if they'll have any power at all to stop the copy from being built. What can be done?

In a country where they're building cities faster than they can fill them, it hardly seems surprising that a few would borrow heavily from existing, well-loved places, and Spiegel notes the existence of a scattering of Euro-themed suburbs near Shanghai. But while it's one thing to choose to export a place, seeing developers--from any part of the world--up and jacking a whole town should raise eyebrows. Imagine people on the other side of the world eating in a clone of your favorite restaurant, living in the bizzarro version of the apartment just above yours, listening to the kids playing handball in a counterfeit of the park outside your side window.

Then again, try as they might, Starbucks' store designers can't make a London shop feel that different from one in Chicago. That is to say, the places that we inhabit in globalized cities are already feeling like copies of copies. If the Hallstatt story has anything to teach us perhaps it's that it's better for cities to get out in front of this trend and start marketing their strongest neighborhoods to Chinese developers as blueprints. Within China itself, developers are starting to market entire neighborhood types within the same cities--what Ad Age Global refers to as "Cities in a Box." Better for Boston that those developers specialize in Beacon Hills instead of Bunds...assuming, of course, that Boston can be involved somehow.

All of this raises the issue of whether or not the people who inhabit a place have any inherent right to its built form. Indeed, it raises the issue of whether or not a place has a right to itself, in many ways. So I'll re-pose the question from that original NAC post: In the glocalized world, does any place belong to any one group, or does everywhere belong to everyone?

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Also, from A Vision For Detroit (April 2010):
If there is the political will and the financial might in Detroit to privately fund a light rail line (which would take a miracle in almost any American city, much less one with Motown’s reputation), there should certainly be enough energy to create a broad, forward-thinking vision for the region to tie various initiatives together into a narrative that the whole city can rally behind.  Detroit has everyone’s attention; now it’s time for the city to decide what story it’s going to tell.
Now, just over a year later, the WSJ is reporting that all is not well in the Motor City, as the Bing administration wrestles with the Kresge Foundation to determine whose job it is to plot that storyline. The city says that it appreciates Kresge's cash, but can do just fine developing the vision to guide its own revitalization, thank you. Kresge begs to differ, with its suburb-based president Rip Rapson arguing that new ideas from outside the entrenched political system are desperately needed.

No matter which camp you fall into, it's certainly a fascinating read. With Kresge pulling out of critical projects like Detroit Works and the M1 light rail line, it may behoove Bing to acknowledge that Detroit's record, when it comes to city-led revitalization projects, leaves something to be desired; ceding a bit of control might not be the worst thing to ever happen to the city. You could call Kresge's new-found reticence fickle, or even extortive, but if the foundation doesn't believe that the city's long-term plans will allow their investments to have a lasting impact, they have every right to withhold.

That's not to say that citizens shouldn't have a say in what happens to their city, and Kresge would do well to be as clear as is humanly possible about what it is they'd like to see happen in order to build public support. Being a private foundation does not absolve you of responsibility to communicate with the public whose lives you'd like to improve. 2¢ from an outsider.

5.22.2011

Why Las Vegas is (Probably) Not the Next Detroit

Photo credit: chepenicoli
A recent post at MarketWatch suggests that Las Vegas could be on its way to becoming the next Detroit, a metropolitan mire populated mostly by those who can't afford to leave. Indeed, the two cities share some striking parallels: both are industry towns, Detroit for auto manufacturing, and Vegas for gaming tourism; both cities experienced intense booms, Detroit at the start of the 20th century, and Vegas at the end of it; and both have been hit hard as their boom economies experienced extraordinary challenges, with Detroit facing the decline of domestic manufacturing and Vegas facing the decline of the domestic pocketbook.

But Las Vegas has a key advantage that Detroit does not share: it is dependent on an industry that is rooted in place. You can drive a car (or a factory) right out of Detroit, but Vegas succeeds because of its concentration of spectacle and excess. Vegas has long competed successfully with casinos in other cities. Atlantic City and Reno are one thing, but in the past couple of decades casinos have become popular plug-the-hole-in-the-budget schemes for cities around the US. (Even Detroit has put a lot of its downtown-revival eggs into the casino basket).

This competition has driven Vegas to become a center of innovation for the tourism and hospitality industries: it succeeds not because it is a center of glittering decadence, but because it is the center--the hub that other glitz-burgs model themselves after. The product here is a place-based experience, and that's a lot harder to outsource.

But MarketWatch also notes that Sin City has been well-trumped as the world's largest gaming center by Macau. While this fact is nothing to sneeze at, gambling tourism is not a zero-sum game considering the limits imposed by distance--that old, inconvenient truth that keeps Thomas Friedman up at night. Macau's new-found financial supremacy can be attributed more to the rise of Asian economies than a loss of interest in the Strip. Vegas remains the premier gambling center in North America, and it hardly seems likely that the good people of Omaha and Altoona will start hopping flights to the South China coast en masse any time soon.

A one-horse town will always be economically vulnerable, and the city should continue its efforts to diversify. Las Vegas' reliance on such an unstable industry played an undeniable role in magnifying the impact of the foreclosure crisis there (when your income shrinks, vacations are often the first thing to get cut from the budget). Still, don't bet against a comeback. "What happens in Vegas, stays in Vegas" turns out to be a surprisingly apt summation of how the city's economy functions. It may be tacky and garish, but that's part of the fun; Las Vegas is a city that cannot be separated from its Brand. The place is the product.

9.17.2008

A F%@$ing Break: Give me one, Please

It seems like every couple of weeks there's another city ranking list, and the extremely flawed methodology of each one is ever more extremely flawed than that of the list before it. Add to the pile: Forbes' recently-vomited-up list of America's Most Stressful Cities.

Obviously, I'm being melodramatic. And obviously, this means that I have some emotional stake in the results. So let's be done with it: Chicago topped the list. Which...I'm sorry, I have to laugh at that. Hard. Just last week, I was talking to a close friend about my growing desire to head out East, because Chicago has such a relaxed atmosphere. It's very casual here, and thus harder to get things done. A bit of procrastination is built into the way of life. Thus, working on more than a couple of projects at once gets more difficult. You feel almost pressured, in a weird way, to do less.

The merits and problems associated with this way of life are fodder for another discussion, but help to frame my reaction to Forbes' list. How, I wondered upon reading the article this morning, could this possibly be? And then, there it was, in the list of reasons Chicago placed so highly: "rising unemployment rate, expensive gas, high population density and relatively poor air quality."

I'll give them the rising unemployment. I'll even toss in an E for Effort on the air quality, even though it's really not that terrible. Wind blows a lot of our air pollution up to my good ole' hometown to the north, Milwaukee, giving the metro of only 1.7 million some of the worst air quality for a city in its size range. Milwaukee, in turn, dumps sewage into Lake Michigan, which then floats down to Chicago and closes our beaches (though this has been happening a lot less in recent years thanks to the Deep Tunnel project...but again, I digress).

Rising gas prices I had to roll my eyes at, because crowding issues on the CTA and Metra have been evidence of the fact that people are taking advantage of alternate options here. If anything, transit ridership should have been taken into account for determining stress in Chicago. Though it appears that these are metro area rankings (something Forbes is continually foggy about with its lists), so whatever.

But density?? This is a negative factor in determining stress? For my official position on this criterion, please refer to the title of this post.

I will grant -- as any pro-density advocate worth their salt will -- that there is such a thing as an unhealthy level of density. Chicago, my friends, comes nowhere near that level. There are plenty of residential high rises springing up around town, but it's hardly anything that you can compare to, say, the high-rise blocks of Hong Kong. Chicago has wide streets, many of them lined with trees. There is plenty of parkland, much of it well-maintained and relatively safe. As a friend once noted when visiting from New York, "My God, you can actually see the sky here."

Forbes' list is blatantly skewed toward older, more densely-populated cities (more commonly referred to by those with sense as "real cities"). Chicago is followed by New York, Detroit, Los Angeles, and San Francisco, with San Diego, Cleveland, Salt Lake City, Providence (yes, seriously), and Philadelphia finishing things out. Only one of these cities, you'll note, is not located in the older, more highly-urbanized Northeastern and California Coast regions.

Density wasn't the only thing to play a part, but it had a noticeable effect on the outcome. At any rate, this seems to be a better indicator of stress levels. I'll take living in a high-rise over living on the freeway any day of the week. Now excuse me, I have to o relax.

7.21.2008

Urban Sandboxes

CEOs for Cities recently relayed an interesting story from USA Today that has some interesting implications for older, depressed urban centers as Gen Y and the Millennials gear up to make their mark on history:

Tulane's applications almost doubled from 17,572 pre-Katrina to 34,100 this year. As one Loyola's vp of enrollment told the paper, "Students know they are coming down to have an adventure. It's a great time to be part of something... the rebirth of a city."

NOLA and other struggling burgs -- think Detroit, Pittsburgh, St. Louis, and Baltimore, or even smaller cities like Canton, Reading, and Flint -- together provide a unique opportunity in their hard times. These are the urban sandboxes, the cities that present young people trying to prove their mettle with the opportunity to do so in new and interesting ways. Desperation breeds innovation out of necessity.

Previous generations have tried and blundered efforts to turn Rust Belt and Northeastern cities back into growing, productive urban hubs. We now know that stadiums, riverwalks, and high-end condos have a limited (if any) effect on cities. What is encouraging about the surge of interest in New Orleans is that the challenge of repairing the city is so blatant, and so thoroughly un-glamorous (try as Brad Pitt might to change that).

Perhaps this is an early sign that the next generation of urban innovators gets that top-down, aesthetic-focused efforts aren't what improves a city; indeed, the "fix downtown and the neighborhoods will follow" theory is proving itself to be pretty weak over time. Could the interest in the Big Easy mean that tomorrow's civic leaders are now planting the seeds, as college students and recent grads, for a reversal of this process?

Besides -- if Millennials can fix Detroit, the "Greatest Generation" mantle may be up for grabs.

(Photo from Flickr user Alex Summer. The original full-sized color version can be viewed by clicking the photo.)

3.18.2008

It Takes a Video Game to Save a Village

Most cities have a love-hate relationship with tourists -- civic officials love them, and residents hate them. Tourism generates billions of dollars in revenue for cities across the globe each year. The number of traffic accidents caused by tourists not watching where they're walking? So far, no reliable estimates have been made.

Still, tourism is a vital part of any urban economy. Even moreso, it can be a powerful factor for a neighborhood that is trying to lift itself up. Tourism As Economic Strategy is a well-worn path. But with all of the emerging technologies related to the web and wireless communication, it seems like the old urban tourism formula (cleaned up historic buildings + quirky neighborhood attraction + Starbucks and/or Cold Stone Creamery and corresponding independent cafe/gelato bar = success!) is due for an overhaul.

Let's start by thinking small, with the traditional Japanese village. Japan's demographic woes have been well-reported over the past few years; indeed, as young residents of this highly urbanized island nation put off having families and move to the cities in droves to pursue fast-paced careers, the raw population number isn't the only thing being affected. Culturally, Japan is seeing the evaporation of its small villages, and the slow death of ancient rural and cultural traditions.

Enter: mixed-reality gaming. An explanation, c/o Very Spatial: "One of the areas of convergence for location-based applications and gaming is the idea of mixed reality, where places in the game correspond to real-world locations, and actions in one lead to events or consequences in the other." A recent Nintendo DS game, Treasure Quest: Enoshima, follows this very blueprint, using a small island north of -- surprise! -- Tokyo as the setting for a handheld video game. Players have to visit and explore the actual island to play the game. The DS unit acts as the mixer, blending the fictional and real worlds, literally with the push of a button.

The problem with Treasure Quest, though, is that it's over. The software could be downloaded off of the internet, and the game only ran until February 19th. Makes sense, considering that Nintendo doesn't own the island, and thus can't stake any real claim to it. But what if they could? What if, as a way to draw in tourists, a rural village somewhere in Japan agreed to sell off a large number of its abandoned buildings to Nintendo in an agreement to become the permanent setting for a mixed-reality video game?

It sounds crass at first, but with the right amount of finesse, it just might be a win-win economic development strategy. For instance, to prepare the town for guests (players), Nintendo would agree to upgrade local utilities. It would also take on the responsibility for upkeep of public areas. Streetscaping, garbage collection, and parks maintenance would be taken care of by the entertainment giant. Villagers would enjoy a higher quality of life at a lower rate of taxation (though I'm assuming the American system there since I know very little about the governance of rural Japanese villages). In return, residents would agree to coexist peacefully with players. A particularly savvy game designer would craft the game as a cultural experience, creating some sort of mystery or adventure plot that made use of the area's native traditions.

The argument could be made that Nintendo (or whatever company helmed the project) was being given too much power over a municipal entity; it could also be said that cultural traditions were being bastardized and pillaged in the name of commerce and fleeting entertainment. But when the options for the village are Sink or Swim, the picture becomes less black and white. After all, don't most -- if not all -- preservation efforts (architectural or cultural), on some level, tokenize the very things that they aim to preserve?

So assume that Nintendo creates a mixed-reality game around a rural Japanese town, and it becomes a wild success. Players start booking rooms at a nearby hotel months in advance for their chance to play. The villagers find new opportunities to pass along their cultural history and traditions. Nintendo makes a buttload of cash. Everyone's happy. A small town in rural Portugal hears of the success and decides to give it a try. Sony's European headquarters gets a call from the mayor...

Ten years later, mixed-reality gaming has become an economic silver bullet. Hundreds of villages in countries around the world have mixed their realities with fantastical virtual counterparts. The trend goes big-time when the city of Detroit sells a square mile of its infamous "urban prairie" to the Walt Disney Co., which painstakingly re-creates the neighborhood circa 1930 to stage a depression-era mob mixed-reality urban epic. The arts & crafts bungalows are the hotel. Visitors live in the game. A month later, Blizzard Entertainment announces a joint deal with CCTV and the city of Shanghai to buy up hundreds of defunct surveillance cameras and create the world's largest multi-player mixed-reality on-and-offline mega-game. The setting? Pudong.

Of course, it must be asked: when is the reality in question no longer considered to be mixed? When does "mixed" become simply "augmented?"

(Photo from Flickr user Mathias M. The original full-color version can be viewed by clicking the photo.)


Links:
Mixed Reality Gaming In Japan (Very Spatial)

1.25.2008

WEEKEND READING: January 19-25, 2008

Another really great crop for Weekend Reading this Friday. We're going all over the web this week...make sure you set aside some time to browse.

ITEM ONE: TNAC's Hayley Richardson on Richard Florida and the Creative Class (And Florida's response).

ITEM TWO: Nifty blog about architecture and urban planning in the Ugandan capital, Kampala (via Global Voices Online).

ITEM THREE: Ever tried traversing every block of every street in your city? Bill McGraw of the Detroit Free Press has, and now his findings are online.

ITEM FOUR: This one's not so much about the reading as it is the watching -- a mind-blowing clip of software that builds automatic online cities.

ITEM FIVE: Bill Gates calls for a "creative capitalism." (Where is published on a Mac, but this blogger does admire Mr. Gates' social ingenuity).

ITEM SIX: WorldChanging goes head-to-head with the pro-car crowd, breaking down how cars aren't just killing the natural environment, but the built as well.

ITEM SEVEN: The curiously named blog List of Dorms ruminates on the suburbanization of urban cores, with Chicago as a brief case study. (This looks like a blog to watch...)

ITEM EIGHT: One more for the road -- City of Sound provides this well-illustrated update on its World's Best Urban Places & Spaces project.

Sheesh...if the urbanism web keeps up at this speed, the eighth item might become a standard feature! Have a gerat weekend.

(Photo from Flickr user pinehurst19475. The original full-color version can be viewed by clicking the photo.)

1.11.2008

WEEKEND READING: January 5-11, 2008

While you were proposing the tackiest building ever designed, Detroit, one of these articles was having the BEST WEEK EVER!!

ITEM ONE: Some interesting speculative fiction on the politically autonomous future of North American citystates over at All About Cities.

ITEM TWO: AHI's 2008 list 'o predictions, hot off the presses!

ITEM THREE: A funky video from GOOD Magazine that explores the etymology of conflict-prone caital cities around the world.

ITEM FOUR: Built Chicago points to a provacative new book about the drug trade in the Robert Taylor Homes here in Chicago. (Also: Apartment Therapy Chicago on Cabrini Green, and TNAC on the last season of The Wire).

ITEM FIVE: Colorful photogasm of Dharavi's "13 Compound" neighborhood.

ITEM SIX: Baltimore sues Wells Fargo for predatory lending. This is going to be interesting...

ITEM SEVEN: A guide to web tools for eating locally for all of you New Years Resolutionists. (Via Very Spatial)

Adios, compadres. Hope you have the best weekend ever. ;-) Don't forget to sound off on the Conscious Urbanism Game, if you get the chance.

(Photo from Flickr user ChicagoEye. The original full-color version can be viewed by clicking the photo.)

1.07.2008

Vital Risk

The Ansari X Prize offered $10 million to whoever could pull off the first non-NASA manned space flight in the US. It worked, and Virgin (of Megastore fame) will soon be offering commercial space flights as a result. The X Prize's founder, Peter Diamandis, had this to say about his inspirational award in a recent post in GOOD Magazine's Big Ideas series: "The Ansari X Prize experiment worked, just like when Charles Lindbergh won the Orteig Prize for his transatlantic flight 80 years ago. We are genetically programmed to compete, and we do our best work, and take the highest risks when we go head-to-head for fame, fortune, or honor...X Prizes are one way to combat the risk-averse society that has developed over the last 40 years. As an American, I think risk-averse behavior is destroying our nation."

Diamandis, here, puts concisely into words what it seems like a lot of Americans are feeling lately: we have gone soft. The United States, one of the most dynamic and innovative nations in the history of human civilization, is falling behind other countries in many areas. Our telecommunications, internet, financial, and transportation industries -- among others -- are struggling to keep up with those in countries less tied down by byzantine policy and disturbingly well-established corporate hierarchies. The US is still a global economic leader, no doubt. Still, with China and India (not to mention little South Korea with its hyperfast 'net) nipping fervently at our heels, this country's position is not as assured as it once was. Our risk-averse behavior, which has manifested itself most blatantly in the nauseating wave of paranoia that has gripped Americans for the past seven years, is hampering our competitiveness in the global marketplace. At a time like this, visionaries like Diamandis are sorely needed.

That makes you wonder what the X Prize could do for American cities. As has been generally accepted as fact by now, the fortunes of contemporary nations are tied directly to those of those nation's major urban areas. In the United States, logic suggests that our lack of effective and innovative urban policy over the past half century (or more) has had more than a little bit to do with the US' threatened position at the top of the global economic heap. And with Scientific American recently having named the X Prize Foundation as the Policy Leader of the Year, it stands to reason that Mr. Diamandis might be able to do a lot of good by wielding some of his foundation's influence in urbanism-related fields.

As it turns out, he's one step ahead. The X Prize Foundation is currently sponsoring a competition to develop the world's most efficient vehicle -- with a minimum rating of 100 miles per gallon. Thanks to the auto and oil industries' ferocious lobbies, this kind of competition would have been unheard of just a couple of years ago. Now, the 43 entries are being prepared for the Detroit and New York auto shows. A 100mpg car -- designed and (hopefully) made in America -- is literally just over the horizon.

So take a minute, now, to imagine what the X Prize could do for the myriad of long-abused and misunderstood policy issues facing American cities. Private transportation is important in today's sprawling megaregions, but what might the X Prize be able to do to improve affordable housing, crime, or mass transit? The last of these was addressed in a recent op-ed piece in the LA Times (written, shockingly, by a policy analyst from the transit-loathing "Reason" Foundation), which asked: "The X Prize was just a $10-million purse, yet it helped induce the birth of private spaceflight as well as a host of technological innovations. Is it really so fanciful to think that it could conquer gridlock?" Here's the op-ed pitch for Los Angeles:

"The Metropolitan Transportation Authority carves out some of the $115 billion in transportation funding that's headed to the region over the next couple of decades to stage a contest....[and] creates two teams. Team A tries to lure as many motorists out of their cars as possible by building rail. (Note to referee: Ex-bus riders don't count as ex-motorists.) Team B must lure motorists to telecommuting. The team with the most ex-motorists after a set period of time wins the prize."

Game on!

(Photo from Flickr user phamthanhk45. The original full-color version can be viewed by clicking the photo.)


Links:
X Prize (GOOD)

X Prize Foundation

Detroit 2008: Automotive X-Prize entries coming to Cobo (AutoBlog)

Create some healthy competition (LA Times)

8.27.2007

Conscious Urbanism: The Heidelberg Project

As the city that has fallen on the hardest times (in America, at least), Detroit has the most potential as a proving ground for new solutions. The city is a massive laboratory for urban theorists, developers, and boosters alike. How, many wonder, can Detroit be saved? Or can it be saved at all? Certainly one of the more interesting answers to these questions has come from Tyree Guyton, the man behind the Heidelberg Project, which has appropriated several blocks of the city's near east side into a spectacularly off-the-wall community art project/revitalization effort.

It's certainly not what you'd traditionally refer to as "revitalization," but that's kind of the point. On its website, the Heidelberg Project explains its vision thusly: "The Heidelberg Project envisions neighborhood residents using art to come together to rebuild the structure and fabric of under-resourced communities and to create a way of living that is economically viable, enriches lives, and welcomes all people." What this translates to in the physical environment of Heidelberg Street is a collection of abandoned houses -- and their surroundings -- covered in murals, knick-knacks, mannequins, coins, pie tins, pieces of repurposed trash, stuffed animals, and (literally) just about anything else you could think up. It's like the Watts Towers, but even more organic.

The Heidelberg Project teaches people who live and have grown up in desolate surroundings how they can change the public spaces that make up their neighborhood and how this change can affect them. It serves as an inspiration and a source of hope. So, of course, the city government has tried to kill the project several times. It has demolished a number of homes that were a part of the project on several different occasions, even though Heidelberg Street is an internationally-recognized project that attracts 275,000 visitors each year. As the project's Executive Director, Jenenne Whitman, observes, the fact that the city tried so hard to “squash the project … shows how powerful art can be." Indeed.

In contemporary society, public places themselves are not often thought of as art; actually, they are more often viewed as containers for art. The design of high-end contemporary places is sometimes considered artistically merited, it's true. But the more interesting and subtle artistic expression in the public realm is community usage. The creation of great places, after all, absolutely requires heavy human interaction. This is usually considered a confirmation of the artistic integrity of the place's design, but is it not an art form in and of itself? After all, don't communities transform unplanned spaces into vibrant public places as frequently if not moreso than they do planned places?

The bustle of urban streets and other public spaces in the city is sometimes refered to, quite poetically, as a great pedestrian ballet. And if this is true, it can be logically assumed that, while policy and planning choreograph parts of this ballet, each individual person moving through the city takes part in its choreography by making their own independent choices. People go to parks and plazas and promenades for so many reasons: to eat, to play, to run, to chat, to meet, to dance, to stroll. And by doing so, each person becomes an artist, taking part in the endless urban ballet. Simply to use the city, to exist within it, is a work of art. It's a lovely idea, no?

The Heidelberg Project is a very concrete visual manifestation of this ballet. It teaches the disenfranchised and the isolated how to shape the world around them into something beautiful. In a way, it is the most public kind of public place: the kind where the planned social infrastructure failed, and the people moved in, did what they do, and created something really useful.

Links:
The Heidelberg Project

Heidelberg Turns 21 (Model D) (Photo credit)

8.10.2007

Detroit Rising?

If someone asked you to come up with the least likely place for a major urban development project in the US, what might you come up with? I'll take a wild guess and say that, a few quips about East Saint Louis and Newark notwithstanding, most people would suggest good 'ole Detroit.

That assumption being made, here's some pretty interesting news: a consortium of developers is redeveloping a 1,200 acre (1.85 square mile) neighborhood on the east side of Detroit by building 3,000 new homes and rehabbing the 230 still left from the area's glory days. The developers will be using a number of smaller local builders to achieve this goal over the next decade, and what's even better: from the images released thus far, it looks like the neighborhood won't be an embarassing suburban bubble inside the city limits for the blatant purpose of increasing tax revenue. The architecture is modest, but respectable. Stately, almost.

Better yet, it would appear that the density for the new neighborhood could be relatively high. Some basic math: if you add the 230 existing homes to the 3,000 home total and divide the number of housing units (3230) by the number of acres (1200) you get 2.69 houses per acre. This is fairly low, but according to the New Far Eastside Detroit website, "[the neighborhood's] non-housing needs have been identified as schools, recreation, green space, parks, police, fire, retail, commercial, infrastructure etc. Discussions have begun to influence positive changes in these areas." The citywide average for Detroit is 4 housing units per acre (by compairison, Chicago's is 7.9). Being that the development area is bounded by four commercial streets, this sets aside a good deal of land for non-residential development. With the potential addition of parks and other public spaces, schools, and public facilities, the housing density is likely to increase.

The US Census Bureau puts the average American household at 2.59 people, so the population of the neighborhood -- which is larger than Detroit's CBD -- will be somewhere in the neighborhood of 8400 people. Even if only 20% of the total land in the overall development were non-residential, the density of residential land would be about 5675 people per square mile. But if you look at the first phase of development, dubbed "Fox Creek" -- which, with more than 650 new homes, will nearly quardruple the number of housing units in the entire 1200 acre neighborhood upon completion -- you'll find a housing density of around 4.7 units per acre. If all of the residential development in t he neighborhood is built at this density, the residential components of the New Far Eastside will hold about 7790 people per square mile. The citywide average from the 2000 Census is 6853.5 ppsm (which is, sadly, pretty good for an American city).

That's not too shabby for one of the nation's largest urban prairies (click the pic at right to see a Google Maps satellite view of the neighborhood in its current state).

Speaking with the friend who sent me the link to the Detroit Free Press article about this project -- he being the biggest Motown booster you'll ever meet -- I was told that "the only reason this is even happening is that the neighborhood borders Grosse Pointe," a wealthy suburb across Alter, which serves as the city's easternmost border. And isn't that a novel concept? While most American cities' revitalization efforts work from the center out, Detroit -- after decades of sluggish downtown renewal efforts that are just now starting to make headway -- is starting at the edges, using the affluence of neighboring suburbs as a promotional tool to push development inward. (A quote from the developer in the Free Press article: "You're going to still think you're in Grosse Pointe...This project is going to be what the city definitely needs.")

There's a saying in most cities that goes something like this: "Only in (insert city here)!" But in Detroit, probably one of the most fascinating (if downtrodden) cities in the world, that saying tends to be especially true. As my booster friend once said, half-jokingly, the Motor City has been ahead of the curve of every negative trend in American urban areas since the early 20th century. Hopefully, by working against the grain, Detroit will be able to break its streak.

At any rate, this project is a start.


Links:
New Far East Side Detroit Community Page

From Vacant to Vital (Detroit Free Press) (first photo credit)

5.24.2007

WEEKEND READING: May 19-25, 2007 (The Conscious Urbanism Edition)


It's been a hectic week for this blogger, hence the low post count. News in the Conscious Urbanism realm, however, has been pretty solidly frequent. So this weekend, take a gander at different projects going on around the world that are creating a more socially aware urban citizenship.

I've said before that I believe the places where you can find the most severe examples of a problem are the places with the highest potential for finding a solution. In that spirit, we'll start this post off with a story from Detroit, one of the hardest-hit cities in America's Rustbelt region. Apparently, residents on the troubled city's southwest side are taking matters into their own hands and redeveloping their neighborhood. "In southwest Detroit we don't wait for help from anyone," one resident says. "If we want something changed, we do it ourselves. It says a lot about who we are."

For our next item we travel...well, not that far, really. Just to Chicago, where Art Institute students have been surveying several neighborhoods a year to create intensely comprehensive maps of local pollution sources and green resources. These maps are great resources for residents looking to live sustainably or activists hoping to create change at the local level. (Today's photo is of the Uptown map.)

Up north a ways, in Toronto, Mayor David Miller's administration is taking advantage of new large-scale carbon footprint-measuring technology to calculate the footprint of the 50,000 city employees. The project, dubbed Zerofootprint Toronto is described on its website as "the first ever community-wide initiative aimed at engaging all citizens to fight climate change on a massive scale."

We hop the pond and head south a ways to Cape Town, where the city government has just announced that they will be providing basic services (water, sanitation, lighting) to the thousands of residents living in the South African metropolis' 222 informal settlements as part of an effort to crack down on "land invasions."

Back on the other side of the Southern Hemisphere, the NY Times Magazine this week has a fantastic article about the Brazilian city of Curitiba's evolution into one of the ecological and progressive planning capitals of the world. Curitiba, probably most famous for its groundbreaking Bus Rapid Transit system, has been ahead of the curve for a long time...I was shocked to see how early they put some policies into place.

Finally, PerfectCity has new poll up asking readers to help define what makes up "Social Structure," which came out as the top factor in their earlier poll about what is most important for creating livable cities. Place 'yer bets.

Enjoy the weekend. See you bright and early on Monday. Well, probably more like late Monday night.

4.22.2007

DisPlace Me


You might have figured out already that I consider place to be a pretty important thing. While it doesn't get the attention that it deserves, individual geography plays a huge role in how we understand our selves and how we fit into the global community. One social problem that I've always found particularly disturbing is the loss of place. Refugees around the world, forced from their homes by war, famine, natural disasters, or any number of causes, often find themselves in places that do not want them. Whether this means that they are not welcomed by the people or by harsh terrain, the outcome is the same. Refugee camps are communities that cannot be, because of the high transience and mortality rates. Nothing in a refugee's place in the world is permenant; they have nothing to hold onto.

Next weekend, in 15 cities across the United States, Invisible Children will be hosting DisPlace Me, a simulation/protest that is designed to help Americans understand what it is to lose their place in the world. From their website: "The Lord’s Resistance Army (LRA) has abducted thousands of children, subjected them to torture or sexual violence and forced them to fight in a violent guerilla army for 21 years—making it the longest running war in Africa. In hopes of providing protection from this rebel militia, the Ugandan government forcibly evicted its Northern citizens from their homes—giving them 48 hours to relocate into camps. Today, more than 1.5 million Northern Ugandans remain far from secure, suffering nearly 1,000 deaths per week due to inhumane living conditions in the camps.

"'Displace Me' is the nationwide event giving Americans the chance to respond.

"By traveling to one of our 15 camps and gathering together, the strength of our size will make a visible statement to our government and media that the citizens of the U.S. demand action in ending the war in Northern Uganda, in order to send the Acholi people suffering in the camps and the abducted children back home. The point is to travel; the point is to become displaced yourself."


Go get lost.


Links:
DisPlace Me

InvisibleChildren.com