What color is your city?
7.23.2011
What Color is your City?
I found thecolorof.com this evening (via Curiosity Counts), which layers recent images from Flickr sharing a common tag over each other to create swatches that resemble abstract impressionist paintings. Naturally, I spent a bit of time trying out various cities. Many wind up very similar--red/gold on the bottom, bluish on the top--which I'm guessing has something to do with the preponderance of skyline photos. But the results for some are spot-on, and even downright gorgeous. A few favorites:
What color is your city?
What color is your city?
Labels:
buenos aires,
cairo,
color,
los angeles,
mykonos,
new york,
shanghai
7.18.2011
The Upside of Shrinking
| Photo Credit |
The loss of population does not guarantee a continued slide toward obsolescence. Conversely, an influx of educated creative types does not necessarily result in an economic boom. Everyone has the potential to be creative, but not everyone is cut out to start (and successfully run) a business. The entrepreneurial spirit is something that needs to be sparked, and then cultivated. On the list of things that can serve as that spark: watching an exodus from a place that you love. In the above-linked Burgh Diaspora post, Jim Russell shares a story about Doug Dwyer, a former First Data employee who chose to stay in Boulder when his employer moved to Atlanta. The decision to stay required Dwyer to "think like an immigrant," and he has since founded a company, Mocapay, that employs 20 people.
When it's possible for the upwardly mobile to leave, those who stay behind by choice are bound to be more invested in their cities. These passionate people are some of the greatest assets that a city can have, and the fact that there are fewer other people around inherently makes it more likely that these passionate residents will bump into each other, share ideas, and perhaps start something exciting--as long as shrinkage is managed through smart urban planning to maintain some level of density, and to preserve downtown areas as places of economic and intellectual exchange. Especially when large areas begin to empty out, it's important to think about how to encourage interaction.
In a recent promo video for the new book Living in the Endless City, Saskia Sassen was asked what makes a city successful. She answered that "It’s their incompleteness that gifts them their longevity. A city does not become obsolete." Population loss does not equal death: it's just part of the process of rebirth.
7.17.2011
When Street Art Is More Than Street Art
| Photo credit |
Moving past this dramatic and still-unfolding plot to the project itself: the simplicity of this project is a total joy. Talk about augmented reality these days focuses on digital applications, and it's so easy to forget that there are some very low-tech ways of re-framing the way that people experience the urban environment. In this project, the instigator has used some simple plastic decals and super glue to turn the entire city of Pittsburgh--already pretty fun to wander around thanks to its undulating topography and erratic street grid--into a game platform. As you chase around looking for all of the protractors, you wind up exploring the city, leaving no nook or cranny un-scanned in your quest for detection dominance.
This Pittsburgh project highlights the fact that you don't need mad app-development skillz to augment your city. While tech allows us the opportunity to tweak the urban experience in new wasy, a bit of ingenuity and some art supplies are all you need to re-engage people with the cityscape. On that note--if anyone else knows of some similarly clever interventions in other cities, please share!
Labels:
apps,
digital,
exploration,
intervention,
pittsburgh,
police,
street art,
technology
7.16.2011
Splashy Times Square Satellite View
Woke up this morning to discover new Google Earth satellite imagery of Manhattan, complete with the fully-pedestrianized & mural'd Times Square. Great light too, Midtown usually looks so dark on G-Earth. Three cheers for Janette.
UPDATE: Just realized you can also get great views of a few other ped plazas. Click the thumbnails for full-sizers:
Union Square (with Greenmarket in full-swing!):
Madison Square Park:
7.06.2011
On Stolen Towns, Cities as Brands, and Public vs. Private Visions
| Image by Flickr user philipbouchard |
From Neighborhoods as Brands (March 2008):
Think about places in American cities that have a special cultural power. Now export them to a brownfield site one or two thousand miles away...New Orleans’ French Quarter could become one of America’s most popular exports. There could be one in Shanghai, one in Jakarta, one in Abu Dhabi, one in Zagreb, and another on the outskirts of Khartoum. These would not be theme parks, but fully-populated, 24-hour neighborhoods selling a lifestyle of jazz, street dancing, and easy living.More recently, Der Speigel brought us news that Chinese officials have surprised residents of the Austrian town of Hallstatt by deciding to copy the entire town back east, brick for brick. Jokes about China's lasseiz faire attitude toward Western copyrights (particularly those of the intellectual variety) got tired years ago, but this latest news feels like a fresh pain. UNESCO is, hilariously, trying to determine the legality of this--as if they'll have any power at all to stop the copy from being built. What can be done?
In a country where they're building cities faster than they can fill them, it hardly seems surprising that a few would borrow heavily from existing, well-loved places, and Spiegel notes the existence of a scattering of Euro-themed suburbs near Shanghai. But while it's one thing to choose to export a place, seeing developers--from any part of the world--up and jacking a whole town should raise eyebrows. Imagine people on the other side of the world eating in a clone of your favorite restaurant, living in the bizzarro version of the apartment just above yours, listening to the kids playing handball in a counterfeit of the park outside your side window.
Then again, try as they might, Starbucks' store designers can't make a London shop feel that different from one in Chicago. That is to say, the places that we inhabit in globalized cities are already feeling like copies of copies. If the Hallstatt story has anything to teach us perhaps it's that it's better for cities to get out in front of this trend and start marketing their strongest neighborhoods to Chinese developers as blueprints. Within China itself, developers are starting to market entire neighborhood types within the same cities--what Ad Age Global refers to as "Cities in a Box." Better for Boston that those developers specialize in Beacon Hills instead of Bunds...assuming, of course, that Boston can be involved somehow.
All of this raises the issue of whether or not the people who inhabit a place have any inherent right to its built form. Indeed, it raises the issue of whether or not a place has a right to itself, in many ways. So I'll re-pose the question from that original NAC post: In the glocalized world, does any place belong to any one group, or does everywhere belong to everyone?
-----
Also, from A Vision For Detroit (April 2010):
If there is the political will and the financial might in Detroit to privately fund a light rail line (which would take a miracle in almost any American city, much less one with Motown’s reputation), there should certainly be enough energy to create a broad, forward-thinking vision for the region to tie various initiatives together into a narrative that the whole city can rally behind. Detroit has everyone’s attention; now it’s time for the city to decide what story it’s going to tell.Now, just over a year later, the WSJ is reporting that all is not well in the Motor City, as the Bing administration wrestles with the Kresge Foundation to determine whose job it is to plot that storyline. The city says that it appreciates Kresge's cash, but can do just fine developing the vision to guide its own revitalization, thank you. Kresge begs to differ, with its suburb-based president Rip Rapson arguing that new ideas from outside the entrenched political system are desperately needed.
No matter which camp you fall into, it's certainly a fascinating read. With Kresge pulling out of critical projects like Detroit Works and the M1 light rail line, it may behoove Bing to acknowledge that Detroit's record, when it comes to city-led revitalization projects, leaves something to be desired; ceding a bit of control might not be the worst thing to ever happen to the city. You could call Kresge's new-found reticence fickle, or even extortive, but if the foundation doesn't believe that the city's long-term plans will allow their investments to have a lasting impact, they have every right to withhold.
That's not to say that citizens shouldn't have a say in what happens to their city, and Kresge would do well to be as clear as is humanly possible about what it is they'd like to see happen in order to build public support. Being a private foundation does not absolve you of responsibility to communicate with the public whose lives you'd like to improve. 2¢ from an outsider.
7.03.2011
Thinking Before You Market Can Have Beautiful Results
Natalia from Polis has already nerded out on the potential for apps to collect use-pattern data to aid urban planners as illustrated by the recent Nike+ 1000 Runs mapping project. Personally, though, I’m more excited about this as a social ad campaign than as an urban planning tool. It’s a pretty ingenious way of encouraging participation: it taps into Nike’s passionate base and invites their participation, using the individual pieces collected to create something new and pretty cool (and quite lovely) which, in turn, encourages more people to use the product in question. Thoughtful marketing is always fun to see, especially when it’s social (which begs the question: is it even possible to be thoughtful without being social in 2011?)
Oh, and let’s not forget the mega-bonus that it’s rooted in the pedestrian experience of the urban environment, which is always nice to see from suburb- and auto-centric Madison Ave. Round of applause.
Oh, and let’s not forget the mega-bonus that it’s rooted in the pedestrian experience of the urban environment, which is always nice to see from suburb- and auto-centric Madison Ave. Round of applause.
Labels:
advertising/marketing,
locative art,
new york,
nike,
recreation,
social media
6.10.2011
WEEKEND READING: June 4-10, 2011
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| Sylvan Terrace, one of my favorite sites of "urban delight" in Manhattan |
ITEM ONE: David Roberts wraps up his five-part series on great places at Grist with a post on urban delight, taking time to note both the suburbs' relative inadequacy in this realm and Bjarke Ingels' unstoppable charge toward architectural legend.
ITEM TWO: The tenth issue of MAS Context takes on the meaty subject of Conflict in urban environments.
ITEM THREE: Speaking of conflict, Maisonneuve looks at the violence in many video games and wonders whether urban AR gaming might make for more dangerous cities (thanks to an Anonymous commenter for sharing this link on Wednesday's post!)
ITEM FOUR: Meanwhile, SimCity creator Will Wright shares his insights about the relationship between playing and learning, and how about people actually engage with video games (nutshell: the violence a'int so bad, folks).
ITEM FIVE: Nicolas Nova suggests a design studio for locative media that would be centered on visualizing the bizarrely partitioned city at the heart of China Miéville's novel The City and The City. Now that, I've gotta see.
ITEM SIX: Springwise writes of an innovative new app that crowdsources geodata to predict when the next train or bus will arrive. (WANT)
ITEM SEVEN: Urban Omnibus interviews David Giles, lead author of the Center for an Urban Future's new report on the prominence and related power of the design sector in New York City.
Enjoy the reading, and stay cool this weekend!
6.09.2011
Treasure Island, Approved & Revisited
Just read this evening that SOM's plan for the game-changing redevelopment of the bay's manmade Treasure Island has been approved. I interviewed the lead architect, Craig Hartman, about the project two years ago, and thought it might be fun to repost. Here it is, parts One and Two.
This Just In: Far Rockaway Ironically Proves Itself to be Dull and Humorless
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| Image from the NY Daily News |
Here's the kicker: the ad does not actually poke fun at Far Rockaway at all. It features an image of a McDo's iced coffee being held up, cheers-style, by a disembodied hand, and reads "To not falling asleep and ending up in Far Rockaway. (Unless of course you live there)." Even in issuing their apology, the company rep explained what anyone with two brain cells to rub together could plainly see: "Our intention was to add humor to the situation of falling asleep on the subway, missing a local home stop and waking up at the end of the line." Because Far Rockaway? Is waaaay at the end of the line, in case you're not familiar. The punchline here is the hour-long ride back home, not the condition of the neighborhood that the last stop happens to be in.
In fact, the only disrespect I see here toward Far Rockaway is from this Councilman Sanders yahoo, whose own insecurity about his district is pretty blatant. If the person representing my district thought that their job was to run around looking so hard for opportunities to defend the 'nabe from people calling it boring that they'd go so far as to pull slights out of thin air, you can bet your ass I'd be on the phone letting them know that I'd much prefer they be looking for money to fund the subway rather than worrying about the ads inside the trains--much less getting them yanked! "What's your position on the recent fare hike, Councilman? What about reduced service? Oh, no, sorry -- you go ahead and finish your rant about that ad for coffee, first." Give me a freaking break.
The sad thing is, this guy's grandstanding cost all of the city's subway riders a clever ad that dealt with a shared urban experience (the fear of falling asleep and waking up at the end of the line). Even in a city like New York, one often encounters ads that reference the (imagined) national shared experience: back yards, apple pie, and cul-de-sacs. While I'm no great fan of McDonald's, I do appreciate it when major corporations tailor their ads to acknowledge the fact that, yes, we are in fact in a city. If we have to be bombarded with advertisements, at the very least they should reference a shared experience that we actually share.
But fear not, New York: Councilman Sanders will make sure that that doesn't happen.
Labels:
advertising/marketing,
corporations,
far rockaway,
mcdonald's,
new york,
politics,
Queens,
transit
6.07.2011
Where's the Discussion on Urban AR Gaming?
| Image from Fast Company |
I've long found it perplexing that, while there is plenty of discussion and debate about video games, and plenty of hype around augmented reality, I very, very rarely come across any account (written, spoken, or otherwise) about augmented reality games that are simply layered over the world that we inhabit. Often, when I do, they're presented in broad strokes, as a far-off possibility: "we'll deal with that when we get there."
There have been a few notable exceptions (see: Cory Doctorow's Little Brother, Dan Hill's The Street As Platform) but on the whole, there doesn't seem to be much discourse around this subject and its enormous potential to change the way that we interact with our cities. Perhaps the technology just really seems too far off to people, though I've personally seen at least one AR application that could easily be retrofitted for geo-locative video games tomorrow in action. Or perhaps I just haven't looked hard enough; if that's the case, and you know of some great resources for reading about/discussing AR gaming (especially in urban environments), please share!
6.06.2011
On Video Games, Urbanism, and the Future of Creativity
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| Image from Wikimedia Commons |
What’s common about successful programs is they alternate maximum divergent thinking with bouts of intense convergent thinking, through several stages. Real improvement doesn’t happen in a weekend workshop. But when applied to the everyday process of work or school, brain function improves.I was struck the other day by a distinct echo of this statement in a post by LiftLAB collaborator Nicolas Nova about recent video games with which he'd been impressed. Writing about the game Superbrothers, Nova explains:
This combination of players’ interactions with “sound, music & audiovisual style” underpinned by a basic narrative and very low-key dialogues made me tick. More specifically, I am impressed by the rhythm of the game, which is sometimes super slow/contemplative and sometimes very quick/nervous in combat.Bronson and Merryman's second major cause of the creativity slump in American kids was the increase in time spent plopped in front of the TV playing video games, but Nova's description of the rhythm and structure of Superbrothers highlights an interesting alternative: video games are uniquely positioned to serve as vehicles for creativity development. Players engage in a video games with long-format storylines over extended periods of time. Many games have immersive environments that are fun to explore outside of plot-focused action (I'm thinking, here, of classic games from my youth like Chrono Trigger and Earthbound, though there are no doubt newer examples). This means that players alternate between different modes of thinking: slower, self-paced exploration (divergent) and goal-oriented tasks (convergent).
The digital worlds in which video games take place also require the suspension of disbelief, and we have all been pretty well-trained to oblige. Real people don't double in size when eating mushrooms, but while playing Super Mario Bros., few question that occurrence. In the aforementioned Earthbound, players battle everything from zombies and sea monsters to a possessed circus tent and Dali's clock (no joke). When we're in gameplay mode, none of this seems out of the ordinary. We are ready to except non-traditional ways of thinking and, I'd argue, are primed to develop our own.
The good news for cities is that video games are increasingly being played on smaller and smaller screens. More recently, we've seen games that have begun to incorporate real-world geography, with episodic content that is tied to the exploration of actual places, as well as current events. Smartphones and handheld game consoles that make the original Gameboy look as technologically advanced a platform as a pencil and paper are increasingly ubiquitous, and they can be used to change the way that we see the world around us. The myriad public places that make up a neighborhood--parks, squares, streets, shops, libraries--could easily become 'levels' with various tasks assigned to them.
Using a Nintendo DS or a Droid phone, we could walk on a street we'd been down a thousand times and be prompted by a game to stop for the very first to look around and explore our surroundings. Designer Michael Wolff describes the creative process as requiring three muscles that must be exercised regularly: curiosity and appreciation, which together enable imagination. Video games already exercise the first two of these muscles; locating games within the context of a world that we recognize and understand allows them to encourage imagination that could actually improve the places in which those games are set.
As video games become tied to physical places (which has the added benefit, by the way, of getting players off the couch) the complexity of dense urban environments offers a distinct advantage: New York's Union Square or Shanghai's Bund are the Xbox 360s to the suburbs' Atari. According to one collective in Zagreb, "Augmented Reality promises to transform all points on the map into unlimited spaces that can be exploited for self-expression by anyone." In today's socially-oriented mashup culture, the rise of games that enable players not only to explore, but to impact their environment and share their interventions, as well as build on the creativity of players who came before them, seems inevitable.
Charles Landry wrote that “A creative city is a place where people feel they can fulfill themselves, there are opportunities. Things get done.” Video games offer plenty of opportunities to get things done and obtain a sense of fulfillment; location-based games that are designed to develop players' creative faculties present an opportunity to create a truly symbiotic relationship, developing inventive populations while simultaneously enriching the gaming experience. Leisure is important in any urban environment--and there's no reason that it can't be used to build a city up.
6.05.2011
Mindrelic's Manhattan: The Urban Timelapse Video to End All Urban Timelapse Videos
Mindrelic - Manhattan in motion from Mindrelic on Vimeo.
I've gotten kind of bored with urban timelapse videos since they've become A Thing, but this is head and shoulders above the rest. Really epic stuff. (Thanks Alex!)
Labels:
new york,
photography,
timelapse,
video
6.03.2011
WEEKEND READING: May 28-June 3, 2011
That's a Wordle of the top ten words from the 50 items that were in my starred folder on Google Reader when I started putting together this post. The order is totally random...and vaguely poetic, no? In other news: how is it time for Weekend Reading again?? Where did this week go? Anyway...
ITEM ONE: Over at the IfUD, we've launched the By the City / For the City design competition, inviting designers, artists, and architects around the world to respond to one (or more!) of the 500+ ideas New Yorkers shared for improving their city. Check out the site at the former link, then register here!
ITEM TWO: Loved Marcus Westbury's article on crowdfunding in The Age. In fact, love everything I've read by this guy. Renew Newcastle is truly amazing. (via @unsungsongs)
ITEM THREE: The Urbanophile features a guest post by Where alum Drew Austin on digitally-tracked taxi cabs as "spandrels," providing data that, as a happy accident, can improve the flow of our cities.
ITEM FOUR: Urbanscale takes an eye-opening swipe at Augmented Reality (and makes promises about some very exciting-sounding upcoming posts). Especially salient point: at least for the foreseeable future, AR actually diminishes the urban environment rather than...well, augmenting it by providing incorrect, incomplete, and commercially-skewed versions of the city.
ITEM FIVE: Matias and Rahul re-post an article that casts a wary eye toward the flavor of the week in silver bullet slum saviors, the $300 House, over at Airoots.
ITEM SIX: The Pop-Up City catalogs some great urban games. Apparently there is one called "Farmville for Real," which is especially interesting given this
ITEM SEVEN: Rhizome points us to New Scientist's May issue on digital archiving and legacy. Your expiration date is now: infinity.
It was my birthday on Wednesday. Drink an extra one for me this weekend. I won't know that you did it, but I'll appreciate it nonetheless.
5.27.2011
WEEKEND READING: May 21-27, 2011
| Photo credit: saracino |
ITEM ONE: Anyone who's familiar with the unique joy of finding an easter egg in a video game will love this week's leader--check out Repudo, a new app that turns the city into one giant easter egg hunt.
ITEM TWO: Humans are just so darned clever.
ITEM THREE: The Space Liberation Manifesto is a call to arms for anyone who wants to see digital public space protected from the kind of every-flat-surface-gets-a-sign mentality that has turned public space in the physical city into one long commercial break. (via @bruces)
ITEM FOUR: Nicolai reviews Rem's Cronocaos show, which is on the Bowery until next Sunday. Choice quote: "In the realm of preservation, as in so much else, we seem to have become a world terrified of too much direct contact with reality."
ITEM FIVE: Michael Maltzan actually makes Los Angeles sound palatable in an essay excerpted from his new book No More Play over at Design Observer. (The Iwan Baan pics don't hurt.)
ITEM SIX: Caleb Smith, aka the man who walked every street in Manhattan, shares one of the most meaningful (and under the radar) historical sites for him on the island he knows so well.
Weekend Reading is very multi-media this week, I'm just realizing. So enjoy the reading...and watching, and listening! Back next week with more urban-y goodness.
5.25.2011
Cartographic Diversion: An Illustration of Density
With 166 people per square mile, Honduras is in the middle of the pack as far as national population densities are concerned. But what would it look like if you packed every single Honduran into one city? As it turns out, it might look a lot like New York: both contain approximately 8.2 million people. Below are images of the administrative borders of the five largest cities in the US mapped onto the nations that most closely mirror their populations, all at the same scale. No big point to be made...just an interesting distraction for a Wednesday afternoon. Enjoy... 
New York City: 8,175,133 -/- Honduras: 8,249,574
Los Angeles: 3,833,995 -/- Congo: 3,686,000
Philadelphia: 1,526,006 -/- Gabon: 1,475,000
Philadelphia: 1,526,006 -/- Gabon: 1,475,000
Chicago: 2,695,598 -/- Oman: 2,845,000
Houston: 2,099,451 -/- Lesotho: 2,067,000
Labels:
africa,
chicago,
congo,
demographics,
density,
gabon,
honduras,
houston,
lesotho,
los angeles,
maps,
new york,
oman,
philadelphia
5.22.2011
Why Las Vegas is (Probably) Not the Next Detroit
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| Photo credit: chepenicoli |
But Las Vegas has a key advantage that Detroit does not share: it is dependent on an industry that is rooted in place. You can drive a car (or a factory) right out of Detroit, but Vegas succeeds because of its concentration of spectacle and excess. Vegas has long competed successfully with casinos in other cities. Atlantic City and Reno are one thing, but in the past couple of decades casinos have become popular plug-the-hole-in-the-budget schemes for cities around the US. (Even Detroit has put a lot of its downtown-revival eggs into the casino basket).
This competition has driven Vegas to become a center of innovation for the tourism and hospitality industries: it succeeds not because it is a center of glittering decadence, but because it is the center--the hub that other glitz-burgs model themselves after. The product here is a place-based experience, and that's a lot harder to outsource.
But MarketWatch also notes that Sin City has been well-trumped as the world's largest gaming center by Macau. While this fact is nothing to sneeze at, gambling tourism is not a zero-sum game considering the limits imposed by distance--that old, inconvenient truth that keeps Thomas Friedman up at night. Macau's new-found financial supremacy can be attributed more to the rise of Asian economies than a loss of interest in the Strip. Vegas remains the premier gambling center in North America, and it hardly seems likely that the good people of Omaha and Altoona will start hopping flights to the South China coast en masse any time soon.
A one-horse town will always be economically vulnerable, and the city should continue its efforts to diversify. Las Vegas' reliance on such an unstable industry played an undeniable role in magnifying the impact of the foreclosure crisis there (when your income shrinks, vacations are often the first thing to get cut from the budget). Still, don't bet against a comeback. "What happens in Vegas, stays in Vegas" turns out to be a surprisingly apt summation of how the city's economy functions. It may be tacky and garish, but that's part of the fun; Las Vegas is a city that cannot be separated from its Brand. The place is the product.
5.20.2011
WEEKEND READING: May 14-20, 2011
It's a week full of revivals. Weekend Reading is back. In truth, it should never have left. Apologies. My Google Reader is overflowing, so most of these are a bit older; we'll catch up soon enough. Anyway, let's get to it—
ITEM ONE: Top billing goes to a guest post by Utazó over at Polis (the ace blog run by former Wherebloggers Peter & Katia) on gentrification and demographic shifts in the Józsefváros district of Budapest.
ITEM TWO: The fabulous Nina Simon writes about Case by Case, an experiment by the San Diego Museum of Natural History that invites museum-goers to affix post-its with questions, comments, etc. to cases containing un-labeled historical artifacts. It gets the artifacts out on the floor faster and helps staff develop exhibits that are more responsive to visitors' interests. Would love to see someone develop an app for doing this in a public space.
ITEM THREE (& 1/2): Richard Florida presents new info supporting his argument that happier cities are more economically prosperous, while Jay Walljasper suggests that neighborhoods with common shared spaces are happier neighborhoods. Happier neighborhoods = happier cities; more proof that Americans need to re-learn the importance of sharing.
ITEM FOUR: Where's friend Mimi Zeiger (@loudpaper) writes at Places about the creative use of posters, pamphlets, and guides in activating the urban environment.
ITEM FIVE: Fascinating article in re:Place about public space in West African cities. Strikes me as especially interesting that the main form of urban social space in Accra is the street—this is also often said of New York. (Union and Madison Squares are nice, but the real action is on the sidewalks).
ITEM SIX: Edwin Heathcote slays ridiculous city rankings (a la Monocle's whitebread circus of a livability list) in The Financial Times. Certainly among the best articles I've read on the subject.
ITEM SEVEN: Flavorwire rounds up a "Retrospective of Interventionists and [Museum] Crashers." Not even the Met is safe from DIY/participatory urbanism. Bwahaha! (via @fastcodesign)
ITEM EIGHT: I've been doing analysis of the data from the @IfUD's By the City / For the City over at our project blog; add our feed to your RSS reader, there will be a lot of interesting stuff coming over the next couple of months.
Got suggestions for next week? Tweet them to @thewhereblog!
ITEM ONE: Top billing goes to a guest post by Utazó over at Polis (the ace blog run by former Wherebloggers Peter & Katia) on gentrification and demographic shifts in the Józsefváros district of Budapest.
ITEM TWO: The fabulous Nina Simon writes about Case by Case, an experiment by the San Diego Museum of Natural History that invites museum-goers to affix post-its with questions, comments, etc. to cases containing un-labeled historical artifacts. It gets the artifacts out on the floor faster and helps staff develop exhibits that are more responsive to visitors' interests. Would love to see someone develop an app for doing this in a public space.
ITEM THREE (& 1/2): Richard Florida presents new info supporting his argument that happier cities are more economically prosperous, while Jay Walljasper suggests that neighborhoods with common shared spaces are happier neighborhoods. Happier neighborhoods = happier cities; more proof that Americans need to re-learn the importance of sharing.
ITEM FOUR: Where's friend Mimi Zeiger (@loudpaper) writes at Places about the creative use of posters, pamphlets, and guides in activating the urban environment.
ITEM FIVE: Fascinating article in re:Place about public space in West African cities. Strikes me as especially interesting that the main form of urban social space in Accra is the street—this is also often said of New York. (Union and Madison Squares are nice, but the real action is on the sidewalks).
ITEM SIX: Edwin Heathcote slays ridiculous city rankings (a la Monocle's whitebread circus of a livability list) in The Financial Times. Certainly among the best articles I've read on the subject.
ITEM SEVEN: Flavorwire rounds up a "Retrospective of Interventionists and [Museum] Crashers." Not even the Met is safe from DIY/participatory urbanism. Bwahaha! (via @fastcodesign)
ITEM EIGHT: I've been doing analysis of the data from the @IfUD's By the City / For the City over at our project blog; add our feed to your RSS reader, there will be a lot of interesting stuff coming over the next couple of months.
Got suggestions for next week? Tweet them to @thewhereblog!
5.16.2011
The City is Meant to be Experienced, Not Mourned
As a very new New Yorker last summer, I took to spending extended periods perusing the Census of Places that Matter, a crowdsourced database of significant locations around the five boroughs. When I stumbled upon a promising entry for Florent Morellet's legendarily-eccentric, eponymous diner (founded in the Meatpacking District before it was The Meatpacking District), excitement quickly turned to disappointment when a Google search turned up a New York mag article written just before Florent closed in 2008.
In the article, Morellet is unapologetically forward-thinking. "I came to New York for the reason everyone comes to New York," he explains: "because it is the city of changes. People forget this is what they love about New York. They get old, they get grumpy. They get … nostalgic.” (The article's author notes that 'nostalgic,' here, is uttered "with the same distaste [Morellet] uses when talking about Republicans.")
It is hard to be nostalgic in New York, a city that contains such an intense agglomeration of people, filled with their own desires, beliefs, ideas, customs, and all of the expectations that come with those things. Density creates a permanent sense of ephemerality, and the pace of churn in New York grants the city its most unique characteristics while simultaneously earning it a reputation as a place that renders each individual totally anonymous. To try to hold onto a moment here could drive a person mad.
Still, people try. One can't help but raise an eyebrow upon finishing the article about Florent's closing and reading the first reader comment: "This is why I left New York. Because the great New York that once was is no more." New Yorkers, you see, bemoan their losses as frequently and passionately as they proclaim their love for the city.
I was reminded of Morellet's line about nostalgia by developer Jerry Wolkoff's recent announcement of his plans to raze the building that houses 5Pointz, Long Island City's graffiti mecca, to make way for two condo towers. As 5Pointz is one of my favorite places in the city, this was difficult news to hear. But Wolkoff has always intended to re-develop the 5Pointz building; the fact that such a place even exists in its current condition is a small miracle in post-Giuliani New York. And while I (and no doubt many others) would like to think I'd choose to preserve the more artistic and culturally-productive use of the site if I were in Wolkoff's shoes, we can hardly hold it against a developer that he is acting like a developer.
The 5Pointz team tweeted a response not long after the news broke that seemed to echo the sentiment expressed by erstwhile MePa scion Morellet: "This is nothing new to us. The show must go on!" And it will. New York has seen countless cultural icons rise and fall. The loss of a cherished community hub is nothing new here, and while it's easy to proclaim the death of the city as we watch individual sites crumble and fade, to do so inevitably robs us of some amount of time in which we could be enjoying the city as it is. While the 'right to the city' is well-discussed, we too often forget that we are not owed anything by the city. We are welcome to take part in it, but we can expect nothing more of it than what it happens to be. The city, as Beaudelaire wrote, "changes shape, alas, faster than a mortal's heart."
How can we ever expect a city to stay the same? It has been pointed out frequently enough that the preservation of the built environment often winds up pricing out the communities that were so strongly associated with them as to make them beloved in the first place. Does it not seem strange that, while we fight to preserve buildings, we experience the city much more intimately in individual stores, galleries, classrooms, temples, and other spaces that are virtually impossible to preserve? And that we then spend a great deal of collective energy mourning those places once they are gone?
Certainly, architectural preservation is not without significant importance. Nor is it possible to totally avoid missing a place that we loved once it is gone. Even the determinedly un-nostalgic Morellet must miss his restaurant and, more importantly, the community that it created. But it is an entirely different thing to miss a place than to mourn it. We can miss something swiftly, but to mourn takes time. The city is unsentimental; it does not mourn us when we leave. Demographics shift; people are priced out, and then back in; everything changes--and in New York, we're surrounded by everything, all the time.
If you focus on the city that was, you will miss the city that is. How we choose to interact with our cities is entirely up to us, but I believe that the city is meant to be experienced, not mourned. The scenery may change, but the show, as they say, must go on.
In the article, Morellet is unapologetically forward-thinking. "I came to New York for the reason everyone comes to New York," he explains: "because it is the city of changes. People forget this is what they love about New York. They get old, they get grumpy. They get … nostalgic.” (The article's author notes that 'nostalgic,' here, is uttered "with the same distaste [Morellet] uses when talking about Republicans.")
It is hard to be nostalgic in New York, a city that contains such an intense agglomeration of people, filled with their own desires, beliefs, ideas, customs, and all of the expectations that come with those things. Density creates a permanent sense of ephemerality, and the pace of churn in New York grants the city its most unique characteristics while simultaneously earning it a reputation as a place that renders each individual totally anonymous. To try to hold onto a moment here could drive a person mad.
Still, people try. One can't help but raise an eyebrow upon finishing the article about Florent's closing and reading the first reader comment: "This is why I left New York. Because the great New York that once was is no more." New Yorkers, you see, bemoan their losses as frequently and passionately as they proclaim their love for the city.
I was reminded of Morellet's line about nostalgia by developer Jerry Wolkoff's recent announcement of his plans to raze the building that houses 5Pointz, Long Island City's graffiti mecca, to make way for two condo towers. As 5Pointz is one of my favorite places in the city, this was difficult news to hear. But Wolkoff has always intended to re-develop the 5Pointz building; the fact that such a place even exists in its current condition is a small miracle in post-Giuliani New York. And while I (and no doubt many others) would like to think I'd choose to preserve the more artistic and culturally-productive use of the site if I were in Wolkoff's shoes, we can hardly hold it against a developer that he is acting like a developer.
The 5Pointz team tweeted a response not long after the news broke that seemed to echo the sentiment expressed by erstwhile MePa scion Morellet: "This is nothing new to us. The show must go on!" And it will. New York has seen countless cultural icons rise and fall. The loss of a cherished community hub is nothing new here, and while it's easy to proclaim the death of the city as we watch individual sites crumble and fade, to do so inevitably robs us of some amount of time in which we could be enjoying the city as it is. While the 'right to the city' is well-discussed, we too often forget that we are not owed anything by the city. We are welcome to take part in it, but we can expect nothing more of it than what it happens to be. The city, as Beaudelaire wrote, "changes shape, alas, faster than a mortal's heart."
How can we ever expect a city to stay the same? It has been pointed out frequently enough that the preservation of the built environment often winds up pricing out the communities that were so strongly associated with them as to make them beloved in the first place. Does it not seem strange that, while we fight to preserve buildings, we experience the city much more intimately in individual stores, galleries, classrooms, temples, and other spaces that are virtually impossible to preserve? And that we then spend a great deal of collective energy mourning those places once they are gone?
Certainly, architectural preservation is not without significant importance. Nor is it possible to totally avoid missing a place that we loved once it is gone. Even the determinedly un-nostalgic Morellet must miss his restaurant and, more importantly, the community that it created. But it is an entirely different thing to miss a place than to mourn it. We can miss something swiftly, but to mourn takes time. The city is unsentimental; it does not mourn us when we leave. Demographics shift; people are priced out, and then back in; everything changes--and in New York, we're surrounded by everything, all the time.
If you focus on the city that was, you will miss the city that is. How we choose to interact with our cities is entirely up to us, but I believe that the city is meant to be experienced, not mourned. The scenery may change, but the show, as they say, must go on.
4.06.2010
Whupdate
Long time no see, friends. No, Where's not coming back, but I did start a new blog. This one is heavier on the images and lighter on the text...in fact, there really isn't any text. Just images. It's a photoblog called Eighths of a Mile. RSS-ize it! I promise that it won't suck.
Also, if you're looking for more Where-esque fixes, I'll be popping up twice monthly henceforth with more characteristically verbose fare over at Next American City. Post #2 just went up on Friday.
And finally, Where alums Peter Sigrist and Katia Savchuk's blog Polis continues to churn out awesome urbanist content (saw the recent Archinect nod - way to go, guys!) Amidst their team's top-notch writings, Where's long-dormant Urbanffffinds feature recently popped up again.
Pictures, words, and more pictures. If you still miss Where after this, you should probably talk to your therapist about it, because you may need professional help. Wink wink.
1.15.2010
Tweekend Reading II

Where's Twitter following grew by two thirds this week...an impressive jump, but I know there are still some stragglers out there. The site is extremely fun, and truly a very social form of the much-vaunted (but often-lacking) "social media"...there are many urbanism tête-à-têtes to be had. Come join! And if you're already following, I'd definitely appreciate it if you'd consider alerting your friends on this fine Follow Friday.
TWEET ONE: Just saw a forlorn banner for Chicago 2016. In this weather, makes me wanna go to Rio.
TWEET TWO: Best map of the year so far - Netflix patterns by city: http://bit.ly/4VY8tf Thanks @tombellino!
TWEET THREE: Urbanffffinds: http://bit.ly/8tnOb0 (Archive here: http://bit.ly/50Xa10)
TWEET FOUR: Great post on the importance of diversity in small groups; seems reasonably scalable http://bit.ly/8O2Nfz
TWEET FIVE: Hilarious/ridiculous promo vid for miami megascraper proposal. INNOVATION! CREATIVITY! lol... http://miapolis.com
TWEET SIX: Just found this review via @storefrontnyc's tweet archive: http://bit.ly/YUgCg Current status: salivating.
TWEET SEVEN: Streetviewing: These bldgs feel very contemporary...despite the fact that they are obvs from the 60s/70s http://bit.ly/6r11Lr
TWEET EIGHT: Deeply fascinating; secret Moscow metro?! Wow! > RT @atlasobscura Off limits: Places around the world you can't get into. http://is.gd/5ZPFp
TWEET NINE: Religion has always been good for architecture; I wonder if there are any lessons we can learn from that fact to apply to public bldgs...
TWEET TEN: 2010: A view from the past. http://bit.ly/6O43ur
That's all for this week, folks. If you have a Twitter account (or are thinking about creating one - do it!) you can follow Where @thewhereblog. If you're staunchly anti-Twitter but still want to keep up with Where's daily urbanist musings, you can subscribe to the RSS feed of my tweets. See you around!
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